Oypa

Estonia
On FACEIT since 2025 449 matches tracked 101 matches in 30 days
ELO ▲ 100
2,168
30-day peak: 2,228
Rank EU
#154,705
Estonia #1,434 in Estonia
Last updated:

How does Oypa play?

Rating 1.04 K/R 0.74 ADR 80.6 from 449 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 449 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.2
Knife kills 2 in 449 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 62%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 58x 4K, 12 aces in 449 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 25%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +195
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.0, Headshots at 46%, First kills at 7%, Clutch 1v1 at 34%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 449 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −145 ELO
74 matches · 34% win rate
On Mirage −143 ELO
110 matches · 53% win rate
Between 6:00 and 12:00 −3 ELO, win rate 41%
On Saturdays −144 ELO, win rate 41%

Oypa loses the most ELO on Anubis: −145 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.84 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 449 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
53% better than 59%
0.73 better than 47%
80.5 better than 49%
1.04 better than 55%
51% of 300 duels right on the average
44% of 79 situations better than 67%
Ancient93
56% better than 66%
0.74 right on the average
79.4 better than 40%
1.04 better than 54%
51% of 264 duels right on the average
34% of 53 situations better than 44%
Anubis74
34% better than 8%
0.76 better than 61%
81.8 better than 55%
1.04 better than 53%
51% of 241 duels right on the average
29% of 55 situations better than 27%
Dust 268
51% better than 51%
0.73 better than 44%
81.1 better than 48%
1.04 right on the average
46% of 277 duels better than 22%
25% of 32 situations better than 17%
Inferno42
45% better than 19%
0.72 better than 39%
76.2 better than 24%
0.99 better than 29%
53% of 147 duels better than 54%
42% of 19 situations better than 59%
Nuke37
57% better than 57%
0.78 better than 61%
81.4 better than 43%
1.10 better than 67%
49% of 115 duels better than 32%
40% of 20 situations better than 52%
Cache25
56% -
0.78 -
86.8 -
1.08-
56% of 71 duels -
25% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oypa plays

Across 449 matches Oypa averages K/R 0.74, ADR 80.6 and a rating of 1.04. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 46% headshots. The strongest map is Nuke with a 57% win rate in 37 matches. In 173 of 449 matches the rating was 1.10 or higher (39%), in 164 it was below 0.90. In 449 matches with detailed stats: 58 4Ks and 12 aces. Best month by rating: September 2026 at 1.10. Oypa loses the most ELO on Anubis (−145 ELO, win rate 34%). Things go best in match 2 of the day (+152 ELO, win rate 55%). Match no. 3 of the day goes best: 62% win rate, −24 ELO. Improved over the last three months: Win rate +5 pp, ELO +195. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.0, Headshots at 46%, First kills at 7%, Clutch 1v1 at 34%. Last 30 days: 101 matches, win rate 51%, net ELO −196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.