Oxima-Kaytox

France
On FACEIT since 2019 132 matches tracked 29 matches in 30 days
ELO ▲ 236
2,095
30-day peak: 2,120
Rank EU
#195,224
France #3,604 in France
Last updated:

How does Oxima-Kaytox play?

Rating 1.14 K/R 0.77 ADR 81.8 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 132 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.24+0.21 · Ø 1.03 better than 95%
Pistol kills per match 2.8
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 2 aces in 92 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 7.7+3.4 · Ø 4.3 better than 98%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +5 pp, ELO +362
= Stayed the same
K/R at 0.78, ADR at 80.4
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
28 matches · 46% win rate
In match 2 of the day −38 ELO
40 matches · 35% win rate
Between 12:00 and 18:00 −99 ELO, win rate 35%
On Sundays −41 ELO, win rate 41%

Oxima-Kaytox loses the most ELO on Mirage: −42 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 38 · Inferno
  5. Highest rating in a match: 2.29 · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
38% better than 10%
0.74 right on the average
78.2 better than 38%
1.09 better than 69%
57% of 115 duels better than 81%
44% of 32 situations better than 68%
Mirage28
46% better than 30%
0.77 better than 65%
82.2 better than 59%
1.10 better than 74%
58% of 74 duels better than 84%
32% of 22 situations better than 32%
Inferno21
52% better than 46%
0.78 better than 71%
83.9 better than 67%
1.16 better than 85%
59% of 74 duels better than 84%
38% of 16 situations better than 46%
Anubis18
61% better than 82%
0.88 better than 94%
91.2 better than 90%
1.26 better than 96%
57% of 61 duels better than 79%
21% of 14 situations better than 14%
Ancient11
36% -
0.73 -
80.1 -
1.04-
58% of 43 duels -
25% of 4 situations -
Cache10
60% -
0.67 -
72.8 -
1.02-
75% of 28 duels -
80% of 5 situations -
Nuke9
89% -
0.91 -
82.7 -
1.41-
73% of 15 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oxima-Kaytox plays

Across 132 matches Oxima-Kaytox averages K/R 0.77, ADR 81.8 and a rating of 1.14. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 72 of 132 matches the rating was 1.10 or higher (55%), in 37 it was below 0.90. In 92 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: November 2026 at 1.18. Oxima-Kaytox loses the most ELO on Mirage (−42 ELO, win rate 46%). Things go best on Dust 2 (+3 ELO, win rate 38%). Improved over the last three months: Rating +0.05, Win rate +5 pp, ELO +362. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.78, ADR at 80.4. Last 30 days: 29 matches, win rate 66%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.