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Owen

USA
On FACEIT since 2016 202 matches tracked 17 matches in 30 days
ELO ▼ 59
2,335
30-day peak: 2,394
Rank NA ▼ 1,165 places
#2,961
USA #2,288 in USA
30 days · prev. #1,796 · best #1,796
Last updated:

How does Owen play?

Rating 0.97 (from 156 matches) K/R 0.68 ADR 72.6 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 80%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.98−0.06 · Ø 1.04 better than 27%
Pistol kills per match 2.7 from the last 190
Knife kills 1 in 190 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 19%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 20x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 45%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.68
▼ Got worse
ADR −6.6, Headshots −3 pp, ELO −657

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.75. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −144 ELO
23 matches · 43% win rate
On Mirage −73 ELO
52 matches · 50% win rate
On Thursdays −18 ELO, win rate 42%

Owen loses the most ELO in match 3 of the day: −144 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.02 · Ancient
  3. Most kills in a match: 54 · Cache

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% better than 42%
0.65 better than 10%
69.4 better than 5%
0.96 better than 24%
43% of 185 duels better than 10%
33% of 24 situations better than 34%
Dust 245
51% better than 46%
0.66 better than 13%
71.9 better than 9%
0.96 better than 22%
48% of 132 duels better than 31%
38% of 26 situations right on the average
Inferno21
52% better than 35%
0.63 better than 5%
69.0 better than 2%
0.93-
53% of 62 duels right on the average
57% of 7 situations better than 86%
Nuke21
67% better than 81%
0.77 better than 62%
78.1 better than 33%
1.05-
63% of 60 duels better than 92%
27% of 11 situations better than 25%
Ancient20
45% better than 24%
0.71 better than 30%
70.4 better than 6%
1.02 better than 43%
47% of 70 duels better than 24%
60% of 10 situations better than 93%
Anubis18
39% better than 12%
0.72 better than 37%
76.5 better than 23%
1.02-
41% of 44 duels better than 6%
60% of 5 situations better than 92%
Cache7
71% -
0.80 -
81.3 -
0.90-
43% of 21 duels -
50% of 4 situations -
Overpass3
67% -
0.67 -
75.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Owen plays

Across 202 matches Owen averages K/R 0.68 and ADR 72.6; the rating across the 156 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 72.6, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 55% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 48 of 156 matches the rating was 1.10 or higher (31%), in 62 it was below 0.90. In 99 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: November 2026 at 1.15. Owen loses the most ELO in match 3 of the day (−144 ELO, win rate 43%). Things go best from match 5 of the day (+152 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +152 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ADR −6.6, Headshots −3 pp, ELO −657. Unchanged in recent months: K/R at 0.68. Last 30 days: 17 matches, win rate 71%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.