Ovoin

FJ
173 matches tracked
Last updated:

How does Ovoin play?

Rating 1.14 (from 93 matches) K/R 0.77 ADR 82.0 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 93 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
Multi-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.5+0.9 better than 97%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 8%−3 pp better than 46%
K/D 1.10+0.06 better than 71%
Pistol kills per match 3.0
Knife kills 6 in 173 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.1%+1.7 pp better than 84%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 27x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.31+0.01 better than 55%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07
= Stayed the same
ADR at 83.1, Win rate at 54%, ELO at 2,074
▼ Got worse
Headshots −5 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.72).

Patterns

From the last 173 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −60 ELO
39 matches · 46% wins
In match 1 of the day ±0 ELO
25 matches · 28% wins
Between 18:00 and 24:00 +35 ELO, win rate 43%

Ovoin loses the most ELO on Anubis: −60 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.20 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
60% better than 81%
0.82 better than 81%
87.0 better than 78%
1.20 better than 89%
55% of 213 duels better than 70%
47% of 36 situations better than 76%
Anubis39
46% better than 26%
0.74 level
81.7 better than 55%
1.19 better than 90%
52% of 145 duels level
37% of 19 situations better than 45%
Ancient28
57% better than 64%
0.77 better than 63%
82.6 better than 56%
1.11 better than 76%
52% of 111 duels level
25% of 20 situations better than 19%
Dust 223
48% better than 35%
0.72 better than 39%
75.0 better than 19%
1.13-
45% of 95 duels better than 17%
33% of 15 situations better than 36%
Nuke10
40% -
0.74 -
74.8 -
0.96-
38% of 47 duels -
43% of 7 situations -
Inferno9
67% -
0.77 -
79.2 -
1.06-
47% of 38 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ovoin plays

Across 173 matches Ovoin averages K/R 0.77 and ADR 82.0; the rating across the 93 rated matches is 1.14. Biggest strength: Rating at 1.14. That is better than 85% of players on level 10. On average 16.7 kills per match, 55% of them headshots. The strongest map is Mirage with a 60% win rate in 62 matches. In 45 of 93 matches the rating was 1.10 or higher (48%), in 23 it was below 0.90. In 93 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. Ovoin loses the most ELO on Anubis (−60 ELO, win rate 46%). Things go best on Ancient (+60 ELO, win rate 57%). Improved over the last three months: K/R +0.07. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 83.1, Win rate at 54%, ELO at 2,074.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.