Overlord212

Ukraine
On FACEIT since 2017 210 matches tracked 61 matches in 30 days
ELO ▼ 23
2,023
30-day peak: 2,122
Rank EU
#238,889
Ukraine #9,538 in Ukraine
Last updated:

How does Overlord212 play?

Rating 1.18 (from 163 matches) K/R 0.83 ADR 87.9 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 163 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.13+0.10 · Ø 1.03 better than 79%
Pistol kills per match 2.9
Knife kills 9 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.1% of rounds and so well above the average (13.4%).

2K rounds 18.1%+4.7 pp · Ø 13.4% better than 99%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 39x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.21, Rating +0.25, ADR +17.8, Win rate +7 pp, ELO +345
= Stayed the same
Headshots at 43%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 1.04. Last 3 months: 0.95 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
46 matches · 30% win rate
In match 2 of the day +25 ELO
41 matches · 39% win rate
Between 0:00 and 6:00 −41 ELO, win rate 36%
On Sundays −41 ELO, win rate 31%

Overlord212 loses the most ELO on Dust 2: −25 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 72 · Cache
  3. Highest rating in a match: 2.64 · Nuke
  4. Recorded match no. 100 · Mirage
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 39%
0.81 better than 78%
85.3 better than 71%
1.15 better than 83%
50% of 184 duels better than 43%
62% of 21 situations better than 96%
Dust 246
30% better than 3%
0.73 better than 45%
81.1 better than 51%
1.04 better than 53%
58% of 169 duels better than 84%
46% of 28 situations better than 74%
Anubis36
47% better than 35%
0.88 better than 94%
89.8 better than 87%
1.26 better than 96%
63% of 155 duels better than 94%
29% of 17 situations better than 25%
Ancient31
58% better than 68%
0.87 better than 92%
89.9 better than 86%
1.27 better than 97%
65% of 126 duels better than 98%
27% of 11 situations better than 25%
Inferno25
36% better than 9%
0.83 better than 83%
88.9 better than 78%
1.14 better than 76%
55% of 110 duels better than 69%
40% of 15 situations better than 58%
Cache11
55% -
1.08 -
110.7 -
1.49-
73% of 92 duels -
57% of 7 situations -
Nuke10
30% -
0.88 -
91.7 -
1.22-
49% of 39 duels -
33% of 9 situations -
Overpass3
67% -
0.70 -
77.7 -
1.16-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Overlord212 plays

Across 210 matches Overlord212 averages K/R 0.83 and ADR 87.9; the rating across the 163 rated matches is 1.18. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 42% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 83 of 163 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 112 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: October 2026 at 1.44. Overlord212 loses the most ELO on Dust 2 (−25 ELO, win rate 30%). Things go best on Ancient (+44 ELO, win rate 58%). Improved over the last three months: K/R +0.21, Rating +0.25, ADR +17.8, Win rate +7 pp, ELO +345. Unchanged in recent months: Headshots at 43%. Last 30 days: 61 matches, win rate 48%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.