Overdosee

Canada
On FACEIT since 2014 103 matches tracked 32 matches in 30 days
ELO ▲ 118
2,024
30-day peak: 2,119
Rank NA ▲ 1,945 places
#7,679
Canada #971 in Canada
30 days · prev. #9,624 · best #5,951
Last updated:

How does Overdosee play?

Rating 1.02 K/R 0.71 ADR 73.6 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 103 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 18x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +4.3, ELO +132
= Stayed the same
Rating at 1.02, Headshots at 47%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage
  4. Highest rating in a match: 2.49 · Dust 2
  5. Most kills in a match: 46 · Ancient

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
70% better than 95%
0.84 better than 87%
86.4 better than 77%
1.19 better than 88%
63% of 94 duels better than 96%
60% of 10 situations better than 94%
Anubis18
28% better than 2%
0.61 better than 3%
64.4 better than 1%
0.89 better than 7%
41% of 63 duels better than 7%
25% of 8 situations better than 21%
Ancient14
57% -
0.69 -
69.1 -
0.99-
37% of 46 duels -
44% of 9 situations -
Cache14
50% -
0.70 -
69.7 -
0.99-
53% of 40 duels -
60% of 10 situations -
Dust 214
50% -
0.68 -
69.9 -
0.95-
65% of 37 duels -
25% of 4 situations -
Nuke13
38% -
0.67 -
74.3 -
0.98-
60% of 48 duels -
25% of 4 situations -
Inferno7
86% -
0.79 -
79.8 -
1.13-
45% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Overdosee plays

Across 103 matches Overdosee averages K/R 0.71, ADR 73.6 and a rating of 1.02. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Mirage with a 70% win rate in 23 matches. In 36 of 103 matches the rating was 1.10 or higher (35%), in 46 it was below 0.90. In 96 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. Things go best on Mirage (+26 ELO, win rate 70%). Improved over the last three months: K/R +0.07, ADR +4.3, ELO +132. Unchanged in recent months: Rating at 1.02, Headshots at 47%, Win rate at 52%. Last 30 days: 32 matches, win rate 59%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.