Out_1st_

Ukraine
On FACEIT since 2020 228 matches tracked 32 matches in 30 days
ELO ▼ 7
2,506
30-day peak: 2,531
Rank EU
#55,410
Ukraine #2,255 in Ukraine
Last updated:

How does Out_1st_ play?

Rating 1.19 (from 193 matches) K/R 0.85 ADR 90.8 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 193 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 3.3
Knife kills 5 in 228 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 90%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 34x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 74%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 11%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +9 pp, ELO +395
= Stayed the same
K/R at 0.85, Rating at 1.20, ADR at 91.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months unchanged at 0.85. Well above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −58 ELO
54 matches · 48% win rate
On Anubis −36 ELO
47 matches · 64% win rate
On Wednesdays ±0 ELO, win rate 39%

Out_1st_ loses the most ELO on Ancient: −58 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.65 · Anubis
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
38% better than 6%
0.83 better than 82%
89.4 better than 83%
1.20 better than 88%
61% of 255 duels better than 92%
27% of 30 situations better than 18%
Ancient54
48% better than 31%
0.89 better than 93%
96.7 better than 96%
1.20 better than 88%
56% of 237 duels better than 71%
53% of 30 situations better than 83%
Anubis47
64% better than 81%
0.91 better than 96%
94.7 better than 95%
1.29 better than 96%
60% of 212 duels better than 89%
24% of 25 situations better than 16%
Dust 232
59% better than 74%
0.78 better than 66%
84.5 better than 65%
1.09 better than 63%
51% of 136 duels better than 46%
50% of 16 situations better than 79%
Inferno16
38% better than 6%
0.79 better than 57%
85.8 better than 59%
1.10-
49% of 47 duels better than 22%
36% of 11 situations better than 46%
Cache4
75% -
0.78 -
77.6 -
1.15-
62% of 13 duels -
60% of 5 situations -
Nuke4
50% -
0.90 -
90.3 -
1.25-
55% of 11 duels -
0% of 2 situations -
Aim_redline_faceit3
100% -
0.73 -
78.5 -
1.15-
57% of 35 duels -
88% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Out_1st_ plays

Across 228 matches Out_1st_ averages K/R 0.85 and ADR 90.8; the rating across the 193 rated matches is 1.19. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 42% headshots. The strongest map is Anubis with a 64% win rate in 47 matches. In 113 of 193 matches the rating was 1.10 or higher (59%), in 40 it was below 0.90. In 148 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.30. Out_1st_ loses the most ELO on Ancient (−58 ELO, win rate 48%). Things go best in match 4 of the day (+30 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +395. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 91.7. Last 30 days: 32 matches, win rate 50%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.