OutLaw1999

Jordan
FACEIT verified FACEIT verified On FACEIT since 2025 247 matches tracked 95 matches in 30 days
Last updated:

How does OutLaw1999 play?

Rating 1.00 K/R 0.73 ADR 79.2 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 48%−2 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.98−0.03 · Ø 1.01 better than 38%
Pistol kills per match 2.1
Knife kills 8 in 247 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.2%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 63%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 45%
4Ks and aces 28x 4K, 5 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 24%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
Whether OutLaw1999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 232 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −90 ELO
55 matches · 38% win rate
On Anubis −85 ELO
25 matches · 48% win rate
On Fridays −34 ELO, win rate 40%

OutLaw1999 loses the most ELO in match 2 of the day: −90 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Highest rating in a match: 2.40 · Ancient
  3. Most kills in a match: 36 · Cache
  4. Longest win streak: 8 wins in a row · Ancient
  5. Recorded match no. 100 · Cache

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
47% better than 36%
0.71 better than 40%
76.8 better than 32%
0.96 better than 30%
50% of 356 duels right on the average
39% of 41 situations better than 54%
Ancient61
46% better than 33%
0.79 better than 79%
87.6 better than 86%
1.05 better than 68%
52% of 464 duels better than 58%
44% of 27 situations better than 68%
Mirage29
52% better than 53%
0.68 better than 25%
73.4 better than 17%
0.95 better than 29%
46% of 122 duels better than 25%
31% of 13 situations better than 31%
Cache28
57% -
0.75 -
81.6 -
1.02-
49% of 146 duels -
18% of 11 situations -
Anubis25
48% better than 45%
0.70 better than 35%
78.0 better than 36%
0.95 better than 28%
45% of 121 duels better than 20%
27% of 15 situations better than 23%
Inferno20
65% better than 84%
0.73 better than 47%
73.0 better than 14%
1.04 right on the average
36% of 102 duels better than 2%
43% of 7 situations better than 63%
Nuke11
55% -
0.70 -
69.4 -
0.95-
54% of 56 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OutLaw1999 plays

Across 247 matches OutLaw1999 averages K/R 0.73, ADR 79.2 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 78% of level 9 players. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 9 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 79 of 247 matches the rating was 1.10 or higher (32%), in 102 it was below 0.90. In 227 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. OutLaw1999 loses the most ELO in match 2 of the day (−90 ELO, win rate 38%). Things go best on Inferno (+121 ELO, win rate 65%). Match no. 3 of the day goes best: 60% win rate, +18 ELO. Last 30 days: 95 matches, win rate 48%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.