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Ourp

Turkey
On FACEIT since 2024 158 matches tracked 20 matches in 30 days
Last updated:

How does Ourp play?

Rating 1.05 (from 122 matches) K/R 0.78 ADR 86.3 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
EntryMulti-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 87%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (46%).

Headshot rate 64%+18 pp · Ø 46% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.99+0.01 · Ø 0.98 better than 50%
Pistol kills per match 2.7
Knife kills 1 in 158 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 64%
3K rounds 4.9%+1.1 pp · Ø 3.8% better than 85%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 24x 4K, 3 aces in 91 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 3%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 24%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, Win rate +5 pp
= Stayed the same
K/R at 0.81, Rating at 1.09, ADR at 87.9
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.78). Well above the average (0.71).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −119 ELO
23 matches · 39% win rate
On Dust 2 −99 ELO
49 matches · 47% win rate
On Sundays −55 ELO, win rate 33%

Ourp loses the most ELO from match 5 of the day: −119 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 39 · Nuke
  3. Highest rating in a match: 1.94 · Nuke

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
47% better than 36%
0.78 better than 77%
85.4 better than 77%
1.05 better than 66%
46% of 261 duels better than 26%
45% of 20 situations better than 72%
Mirage39
46% better than 32%
0.73 better than 53%
82.8 better than 67%
1.02 better than 55%
46% of 247 duels better than 27%
33% of 9 situations better than 37%
Anubis26
46% better than 30%
0.83 better than 89%
91.2 better than 93%
1.12 better than 85%
53% of 144 duels better than 68%
0% of 6 situations better than 1%
Nuke14
64% -
0.84 -
90.7 -
1.11-
56% of 90 duels -
40% of 10 situations -
Cache11
55% -
0.76 -
84.3 -
0.98-
50% of 105 duels -
20% of 5 situations -
Ancient10
40% -
0.83 -
90.3 -
1.06-
53% of 66 duels -
0% of 4 situations -
Inferno7
14% -
0.69 -
81.8 -
0.80-
43% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ourp plays

Across 158 matches Ourp averages K/R 0.78 and ADR 86.3; the rating across the 122 rated matches is 1.05. Biggest strength: Headshot rate at 64%, better than 99% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 17.5 kills per match with 64% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 53 of 122 matches the rating was 1.10 or higher (43%), in 39 it was below 0.90. In 91 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. Ourp loses the most ELO from match 5 of the day (−119 ELO, win rate 39%). Things go best on Mirage (+68 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.09, ADR at 87.9. Last 30 days: 20 matches, win rate 60%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.