Oukicom

Kazakhstan
203 matches tracked 38 matches in 30 days
Last updated:

How does Oukicom play?

Rating 0.93 K/R 0.67 ADR 76.2 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.92−0.10 · Ø 1.02 better than 17%
Pistol kills per match 2.7
Knife kills 2 in 203 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 22%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 13%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 19x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 30%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +235
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 77.1, Headshots at 51%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months unchanged at 0.67. Clearly below the average (0.73).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −171 ELO
40 matches · 38% win rate
On Mirage −134 ELO
68 matches · 44% win rate
Between 18:00 and 24:00 +133 ELO, win rate 46%
On Thursdays −12 ELO, win rate 45%

Oukicom loses the most ELO from match 5 of the day: −171 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
44% better than 26%
0.66 better than 17%
73.4 better than 18%
0.93 better than 21%
49% of 284 duels better than 42%
44% of 41 situations better than 69%
Dust 255
62% better than 86%
0.66 better than 16%
76.8 better than 30%
0.93 better than 19%
53% of 249 duels better than 64%
47% of 49 situations better than 75%
Anubis34
47% better than 36%
0.63 better than 9%
72.9 better than 13%
0.88 better than 9%
45% of 155 duels better than 19%
56% of 18 situations better than 87%
Ancient28
54% better than 61%
0.72 better than 40%
83.8 better than 66%
0.98 better than 37%
51% of 137 duels right on the average
33% of 18 situations better than 40%
Nuke11
36% -
0.73 -
79.3 -
1.05-
47% of 57 duels -
14% of 7 situations -
Cache3
67% -
0.61 -
65.9 -
0.88-
33% of 9 duels -
67% of 3 situations -
Inferno3
33% -
0.85 -
89.7 -
1.14-
82% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oukicom plays

Across 203 matches Oukicom averages K/R 0.67, ADR 76.2 and a rating of 0.93. Most room to improve: 3K rounds at 3.1%, better than only 13% of level 9 players. Averages 14.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 62% win rate in 55 matches. In 60 of 203 matches the rating was 1.10 or higher (30%), in 94 it was below 0.90. In 115 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 0.97. Oukicom loses the most ELO from match 5 of the day (−171 ELO, win rate 38%). Things go best on Anubis (+151 ELO, win rate 47%). Match no. 1 of the day goes best: 60% win rate, +128 ELO. Improved over the last three months: ELO +235. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 77.1, Headshots at 51%. Last 30 days: 38 matches, win rate 50%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.