Orobus

Russia
On FACEIT since 2016 82 matches tracked 19 matches in 30 days
Last updated:

How does Orobus play?

Rating 1.27 K/R 0.91 ADR 98.7 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 82 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 97%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 96%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 22x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +57
= Stayed the same
K/R at 0.92, Rating at 1.28, ADR at 100.3
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: August 2026 with 1.02. Last 3 months: 0.92 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
27 matches · 52% win rate
In match 2 of the day −26 ELO
26 matches · 50% win rate

Orobus loses the most ELO on Mirage: −28 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
62% better than 85%
0.88 better than 92%
93.8 better than 92%
1.26 better than 94%
63% of 125 duels better than 95%
36% of 14 situations better than 44%
Mirage27
52% better than 55%
0.91 better than 96%
100.3 better than 98%
1.25 better than 95%
53% of 155 duels better than 62%
20% of 15 situations better than 9%
Cache7
57% -
0.98 -
100.6 -
1.39-
77% of 31 duels -
67% of 3 situations -
Ancient6
50% -
0.94 -
101.1 -
1.27-
58% of 33 duels -
100% of 1 situations -
Nuke6
67% -
0.89 -
98.3 -
1.21-
58% of 40 duels -
25% of 4 situations -
Inferno4
75% -
0.98 -
103.7 -
1.34-
75% of 20 duels -
20% of 5 situations -
Anubis3
33% -
0.95 -
119.7 -
1.28-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Orobus plays

Across 82 matches Orobus averages K/R 0.91, ADR 98.7 and a rating of 1.27. Biggest strength: Damage per round (ADR) at 98.7, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 20.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 52 of 82 matches the rating was 1.10 or higher (63%), in 14 it was below 0.90. In 39 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: August 2026 at 1.51. Orobus loses the most ELO on Mirage (−28 ELO, win rate 52%). Things go best on Dust 2 (+28 ELO, win rate 62%). Improved over the last three months: ELO +57. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.92, Rating at 1.28, ADR at 100.3. Last 30 days: 19 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.