Orca-_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 1,577 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (51%).
Clutch
Average50% of 1v1s won and so well above the average (39%).
Weapons and aim
Average0.84 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.67. Last 3 months: 0.60 (at the start 0.65). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.92. Last 3 months: 0.82 (at the start 0.90). Well below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 72.5. Last 3 months: 66.1 (at the start 70.8). Well below the average (80.3).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 46% (at the start 50%). Slightly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 51% (at the start 53%). Right on the average (51%).
Best month: September 2026 with 2,038. Last 3 months: 1,856 (at the start 1,792).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 59%.
Patterns
From the last 163 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Orca-_ loses the most ELO in match 1 of the day: −66 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Highest rating in a match: 1.72 · Ancient
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 163 matchesCompared with players on the same level who have at least 15 matches on the map.
How Orca-_ plays
Across 163 matches Orca-_ averages K/R 0.62, ADR 68.2 and a rating of 0.86. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Damage per round (ADR) at 68.2, better than only 2% of level 9 players. Averages 13.8 kills per match with 48% headshots. The strongest map is Ancient with a 77% win rate in 30 matches. In 28 of 163 matches the rating was 1.10 or higher (17%), in 96 it was below 0.90. In 115 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 0.92. Orca-_ loses the most ELO in match 1 of the day (−66 ELO, win rate 46%). Things go best from match 5 of the day (+72 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −1 ELO. Improved over the last three months: ELO +64. Got weaker: K/R −0.05, Rating −0.08, ADR −4.7, Headshots −4 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 25 matches, win rate 44%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.