OrangePanda_

SG
On FACEIT since 2018 372 matches tracked 83 matches in 30 days
ELO ▲ 19
2,812
30-day peak: 2,887
Rank SEA ▼ 15 places
#309
SG #9 in SG
30 days · prev. #294 · best #263
Last updated:

How does OrangePanda_ play?

Rating 1.12 (from 274 matches) K/R 0.80 ADR 89.4 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 274 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−1 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.2 from the last 274
Knife kills 3 in 274 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 53%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 56x 4K, 10 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.5−0.3 · Ø 3.8 better than 36%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 90.5, ELO at 2,812
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −195 ELO
64 matches · 44% win rate
On Mirage −58 ELO
140 matches · 46% win rate
On Fridays −71 ELO, win rate 46%

OrangePanda_ loses the most ELO in match 2 of the day: −195 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.38 · Cache

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
46% better than 21%
0.81 better than 74%
91.1 better than 88%
1.12 better than 70%
53% of 747 duels better than 55%
41% of 88 situations better than 58%
Dust 274
64% better than 86%
0.80 better than 72%
90.7 better than 86%
1.14 better than 74%
46% of 338 duels better than 18%
33% of 42 situations better than 36%
Anubis21
62% better than 77%
0.80 better than 73%
88.8 better than 83%
1.12 better than 71%
52% of 114 duels right on the average
33% of 15 situations better than 37%
Cache21
52% better than 30%
0.72 better than 25%
82.1 better than 39%
0.98 better than 15%
40% of 122 duels better than 3%
33% of 12 situations better than 37%
Nuke17
41% better than 10%
0.88 better than 88%
90.6 better than 81%
1.20 better than 81%
49% of 96 duels better than 28%
27% of 11 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How OrangePanda_ plays

Across 372 matches OrangePanda_ averages K/R 0.80 and ADR 89.4; the rating across the 274 rated matches is 1.12. Biggest strength: 3K rounds at 5.5%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 74 matches. In 141 of 274 matches the rating was 1.10 or higher (51%), in 82 it was below 0.90. In 220 matches with detailed stats: 56 4Ks and 10 aces. Best month by rating: September 2026 at 1.16. OrangePanda_ loses the most ELO in match 2 of the day (−195 ELO, win rate 44%). Things go best on Dust 2 (+199 ELO, win rate 64%). Match no. 4 of the day goes best: 59% win rate, +198 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 90.5, ELO at 2,812. Last 30 days: 83 matches, win rate 53%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.