Optix__

Germany
On FACEIT since 2017 147 matches tracked 40 matches in 30 days
ELO ▲ 85
2,059
30-day peak: 2,071
Rank EU
#213,658
Germany #5,764 in Germany
Last updated:

How does Optix__ play?

Rating 0.85 (from 128 matches) K/R 0.62 ADR 71.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 128 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 38%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.85−0.18 · Ø 1.03 better than 3%
Pistol kills per match 2.4
Knife kills 1 in 147 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.4%).

2K rounds 10.5%−2.9 pp · Ø 13.4% better than 2%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 5x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.86, ADR at 71.3, Headshots at 46%
▼ Got worse
K/R −0.04, Win rate −4 pp, ELO −72

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOctNov

Best month: June 2026 with 0.66. Last 3 months: 0.60 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
65 matches · 46% win rate
On Ancient −49 ELO
39 matches · 49% win rate
Between 0:00 and 6:00 +23 ELO, win rate 46%
On Wednesdays −71 ELO, win rate 45%

Optix__ loses the most ELO in match 1 of the day: −73 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
54% better than 64%
0.62 better than 5%
69.4 better than 4%
0.88 better than 7%
54% of 164 duels better than 67%
31% of 26 situations better than 29%
Ancient39
49% better than 38%
0.64 better than 8%
74.6 better than 16%
0.82 better than 2%
49% of 109 duels better than 33%
33% of 12 situations better than 39%
Inferno16
56% better than 60%
0.58 better than 2%
71.6 better than 6%
0.84 better than 3%
38% of 60 duels better than 1%
31% of 13 situations better than 34%
Cache12
67% -
0.62 -
69.5 -
0.89-
45% of 44 duels -
0% of 3 situations -
Mirage12
50% -
0.58 -
68.7 -
0.81-
58% of 40 duels -
50% of 4 situations -
Anubis11
18% -
0.57 -
68.0 -
0.81-
42% of 26 duels -
0% of 2 situations -
Overpass3
67% -
0.72 -
72.3 -
1.09-
50% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Optix__ plays

Across 147 matches Optix__ averages K/R 0.62 and ADR 71.1; the rating across the 128 rated matches is 0.85. Biggest strength: Utility hit rate at 41%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.85, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 46% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 22 of 128 matches the rating was 1.10 or higher (17%), in 75 it was below 0.90. In 91 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 0.89. Optix__ loses the most ELO in match 1 of the day (−73 ELO, win rate 46%). Things go best on Dust 2 (+8 ELO, win rate 54%). Got weaker: K/R −0.04, Win rate −4 pp, ELO −72. Unchanged in recent months: Rating at 0.86, ADR at 71.3, Headshots at 46%. Last 30 days: 40 matches, win rate 53%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.