Opre

Mongolia
On FACEIT since 2014 239 matches tracked 42 matches in 30 days
ELO ▼ 74
2,497
30-day peak: 2,571
Rank SEA ▼ 347 places
#1,201
Mongolia #303 in Mongolia
30 days · prev. #854 · best #822
Last updated:

How does Opre play?

Rating 1.12 K/R 0.79 ADR 85.3 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 239 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Knife kills 9 in 239 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 78%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 55%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 35x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,497
▼ Got worse
K/R −0.09, Rating −0.13, ADR −9.1, Headshots −4 pp, Win rate −11 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.74 (at the start 0.83). Right on the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
46 matches · 61% win rate
On Inferno −43 ELO
30 matches · 37% win rate
Between 6:00 and 12:00 −3 ELO, win rate 48%
On Sundays +11 ELO, win rate 45%

Opre loses the most ELO on Dust 2: −54 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 60 · Dust 2
  3. Highest rating in a match: 2.68 · Mirage
  4. Longest win streak: 12 wins in a row · Inferno

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
63% better than 88%
0.79 better than 72%
83.6 better than 63%
1.13 better than 79%
59% of 325 duels better than 88%
46% of 39 situations better than 73%
Dust 246
61% better than 83%
0.80 better than 74%
87.4 better than 77%
1.19 better than 86%
57% of 268 duels better than 78%
33% of 30 situations better than 37%
Ancient34
50% better than 40%
0.81 better than 77%
89.6 better than 83%
1.10 better than 68%
57% of 186 duels better than 77%
38% of 21 situations right on the average
Nuke33
64% better than 78%
0.80 better than 64%
90.0 better than 81%
1.15 better than 74%
59% of 209 duels better than 83%
24% of 21 situations better than 14%
Inferno30
37% better than 10%
0.69 better than 22%
77.0 better than 24%
0.98 better than 24%
53% of 151 duels better than 47%
13% of 16 situations better than 3%
Cache24
63% -
0.81 -
82.1 -
1.19-
56% of 118 duels -
53% of 15 situations -
Anubis9
56% -
0.80 -
88.8 -
1.11-
64% of 70 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Opre plays

Across 239 matches Opre averages K/R 0.79, ADR 85.3 and a rating of 1.12. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 33 matches. In 117 of 239 matches the rating was 1.10 or higher (49%), in 63 it was below 0.90. In 177 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.34. Opre loses the most ELO on Dust 2 (−54 ELO, win rate 61%). Things go best on Nuke (+85 ELO, win rate 64%). Got weaker: K/R −0.09, Rating −0.13, ADR −9.1, Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: ELO at 2,497. Last 30 days: 42 matches, win rate 52%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.