How does Oplet-jr play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Opening
WeaknessClutch
StrengthWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months unchanged at 0.78.
Rating, 1.00 is an average match
Best month: August 2026 with 1.13.
Damage per round (ADR)
Best month: August 2026 with 86.4. Last 3 months: 86.4 (at the start 84.7).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 50% (at the start 51%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 57% (at the start 56%).
Best month: July 2026 with 2,072. Last 3 months: 1,807 (at the start 2,003).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Oplet-jr loses the most ELO on Anubis: −1 ELO, 40% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.00 · Dust 2
- Most kills in a match: 36 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How Oplet-jr plays
Across 100 matches Oplet-jr averages K/R 0.78 and ADR 85.5; the rating across the 46 rated matches is 1.13. Biggest strength: Rating at 1.13. That is better than 90% of players on level 9. Most room to improve: Opening duels won at 44%. That is better than only 6% of players on level 9. On average 17.2 kills per match, 50% of them headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 22 of 46 matches the rating was 1.10 or higher (48%), in 13 it was below 0.90. In 44 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. Oplet-jr loses the most ELO on Anubis (−1 ELO, win rate 40%). Things go best on Mirage (+50 ELO, win rate 61%). Got weaker: ELO −196. Unchanged in recent months: K/R at 0.78, ADR at 86.4, Headshots at 50%, Win rate at 57%.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.