Ootneuq

France
On FACEIT since 2019 465 matches tracked 139 matches in 30 days
ELO ▼ 435
2,582
30-day peak: 3,125
Rank EU ▼ 35,456 places
#42,966
France #848 in France
30 days · prev. #7,510 · best #5,428
Last updated:
Next update possible in 50m 53s

How does Ootneuq play?

Rating 1.01 K/R 0.70 ADR 74.7 from 465 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 465 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (396 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 2.7
Knife kills 2 in 465 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 16%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 36x 4K, 2 aces in 396 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 70%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 40%, Win rate at 48%
▼ Got worse
K/R −0.06, Rating −0.10, ADR −4.2, ELO −288

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 465 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −306 ELO
78 matches · 38% win rate
In match 2 of the day −132 ELO
74 matches · 41% win rate
On Wednesdays −166 ELO, win rate 42%

Ootneuq loses the most ELO on Anubis: −306 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.79 · Anubis

Maps in detail

from the last 465 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage186
51% better than 45%
0.71 better than 31%
74.7 better than 18%
1.03 better than 46%
57% of 574 duels better than 79%
32% of 142 situations better than 31%
Ancient90
59% better than 70%
0.67 better than 13%
74.3 better than 14%
0.97 better than 23%
49% of 324 duels better than 33%
35% of 52 situations better than 41%
Anubis78
38% better than 8%
0.70 better than 24%
76.0 better than 20%
1.00 better than 32%
53% of 314 duels better than 55%
30% of 47 situations better than 29%
Nuke52
44% better than 20%
0.68 better than 13%
70.9 better than 4%
0.98 better than 19%
51% of 183 duels better than 33%
46% of 39 situations better than 66%
Inferno29
45% better than 16%
0.74 better than 29%
80.5 better than 28%
1.10 better than 43%
49% of 108 duels better than 19%
21% of 14 situations better than 11%
Dust 227
37% better than 6%
0.68 better than 18%
73.8 better than 13%
0.97 better than 22%
40% of 102 duels better than 4%
35% of 20 situations better than 38%
Cache3
67% -
0.64 -
67.7 -
0.96-
33% of 6 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ootneuq plays

Across 465 matches Ootneuq averages K/R 0.70, ADR 74.7 and a rating of 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 40% headshots. The strongest map is Ancient with a 59% win rate in 90 matches. In 170 of 465 matches the rating was 1.10 or higher (37%), in 186 it was below 0.90. In 396 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. Ootneuq loses the most ELO on Anubis (−306 ELO, win rate 38%). Things go best in match 1 of the day (+283 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +283 ELO. Got weaker: K/R −0.06, Rating −0.10, ADR −4.2, ELO −288. Unchanged in recent months: Headshots at 40%, Win rate at 48%. Last 30 days: 139 matches, win rate 45%, net ELO −193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.