OopsSiii

Switzerland
On FACEIT since 2020 354 matches tracked 130 matches in 30 days
ELO ▲ 192
2,291
30-day peak: 2,362
Rank EU
#109,277
Switzerland #894 in Switzerland
Last updated:
Next update possible in 1h 30m

How does OopsSiii play?

Rating 1.03 K/R 0.74 ADR 81.9 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 354 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.05+0.02 · Ø 1.03 better than 54%
Pistol kills per match 3.2
Knife kills 6 in 354 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 42x 4K, 4 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +4.7, ELO +142
= Stayed the same
Rating at 1.04, Headshots at 48%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −25 ELO
42 matches · 45% win rate
In match 2 of the day +76 ELO
54 matches · 44% win rate
On Fridays −50 ELO, win rate 34%

OopsSiii loses the most ELO in match 3 of the day: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 38 · Inferno
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% better than 42%
0.69 better than 24%
77.7 better than 32%
0.96 better than 24%
48% of 453 duels better than 30%
48% of 67 situations better than 77%
Dust 290
56% better than 66%
0.75 better than 54%
83.3 better than 64%
1.08 better than 64%
52% of 394 duels better than 54%
33% of 67 situations better than 36%
Inferno60
47% better than 27%
0.78 better than 67%
85.2 better than 68%
1.08 better than 59%
56% of 300 duels better than 67%
47% of 32 situations better than 71%
Ancient42
48% better than 34%
0.75 right on the average
83.7 better than 61%
1.02 better than 45%
51% of 178 duels right on the average
32% of 19 situations better than 33%
Anubis37
59% better than 70%
0.79 better than 74%
85.7 better than 74%
1.11 better than 75%
54% of 123 duels better than 64%
45% of 22 situations better than 71%
Cache7
43% -
0.69 -
78.8 -
1.00-
55% of 49 duels -
20% of 5 situations -
Nuke6
67% -
0.73 -
75.3 -
1.05-
66% of 32 duels -
100% of 1 situations -
Overpass4
50% -
0.63 -
80.3 -
0.92-
59% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How OopsSiii plays

Across 354 matches OopsSiii averages K/R 0.74, ADR 81.9 and a rating of 1.03. Averages 16.3 kills per match with 47% headshots. The strongest map is Anubis with a 59% win rate in 37 matches. In 143 of 354 matches the rating was 1.10 or higher (40%), in 130 it was below 0.90. In 303 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. OopsSiii loses the most ELO in match 3 of the day (−25 ELO, win rate 45%). Things go best from match 5 of the day (+143 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +143 ELO. Improved over the last three months: K/R +0.05, ADR +4.7, ELO +142. Got weaker: Win rate −4 pp. Unchanged in recent months: Rating at 1.04, Headshots at 48%. Last 30 days: 130 matches, win rate 50%, net ELO +343.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.