OnuOne

Russia
On FACEIT since 2025 361 matches tracked 62 matches in 30 days
Last updated:

How does OnuOne play?

Rating 0.97 K/R 0.73 ADR 79.7 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 361 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 48%−2 pp · Ø 50% better than 27%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.95−0.05 · Ø 1.00 better than 27%
Pistol kills per match 2.4
Knife kills 2 in 361 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 57%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 59x 4K, 4 aces in 361 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.74, Rating at 0.98, ADR at 80.0, ELO at 1,658, First kills at 12%
▼ Got worse
Win rate −4 pp, Clutch 1v1 −12 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
109 matches · 46% win rate
On Nuke −25 ELO
38 matches · 53% win rate
On Thursdays −6 ELO, win rate 40%

OnuOne loses the most ELO on Mirage: −52 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
46% better than 31%
0.71 better than 39%
77.4 better than 35%
0.95 better than 26%
45% of 598 duels better than 18%
50% of 46 situations better than 81%
Dust 2105
54% better than 66%
0.76 better than 68%
82.8 better than 66%
1.01 right on the average
50% of 546 duels right on the average
28% of 36 situations better than 24%
Anubis88
50% right on the average
0.72 better than 43%
78.5 better than 38%
0.96 better than 28%
50% of 518 duels better than 48%
45% of 53 situations better than 69%
Nuke38
53% better than 43%
0.76 better than 56%
83.8 better than 61%
1.04 better than 51%
47% of 219 duels better than 24%
41% of 17 situations better than 56%
Inferno12
42% -
0.66 -
74.0 -
0.83-
44% of 54 duels -
40% of 5 situations -
Ancient5
40% -
0.61 -
69.6 -
0.82-
38% of 26 duels -
0% of 1 situations -
Cache4
50% -
0.68 -
80.8 -
0.91-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OnuOne plays

Across 361 matches OnuOne averages K/R 0.73, ADR 79.7 and a rating of 0.97. Biggest strength: Rounds with first kill at 12%, better than 76% of level 8 players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 8 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 54% win rate in 105 matches. In 114 of 361 matches the rating was 1.10 or higher (32%), in 167 it was below 0.90. In 361 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. OnuOne loses the most ELO on Mirage (−52 ELO, win rate 46%). Things go best on Dust 2 (+87 ELO, win rate 54%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −4 pp, Clutch 1v1 −12 pp. Unchanged in recent months: K/R at 0.74, Rating at 0.98, ADR at 80.0, ELO at 1,658, First kills at 12%. Last 30 days: 62 matches, win rate 44%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.