Onic666

Mongolia
On FACEIT since 2021 107 matches tracked 29 matches in 30 days
ELO ▲ 124
2,378
30-day peak: 2,395
Rank SEA ▲ 511 places
#1,829
Mongolia #477 in Mongolia
30 days · prev. #2,340 · best #1,769
Last updated:

How does Onic666 play?

Rating 1.13 (from 90 matches) K/R 0.77 ADR 85.3 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 90 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.08+0.04 · Ø 1.04 better than 63%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 80%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 80%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 20x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.17, Rating +0.14, ADR +13.4, Headshots +29 pp, Win rate +7 pp, ELO +192
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.83 (at the start 0.66). Clearly above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −1 ELO
34 matches · 47% win rate
On Wednesdays +57 ELO, win rate 43%

Onic666 loses the most ELO in match 1 of the day: −1 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 2.15 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 30%
0.76 better than 58%
85.5 better than 71%
1.11 better than 73%
46% of 142 duels better than 20%
56% of 18 situations better than 91%
Dust 224
54% better than 58%
0.75 better than 53%
82.4 better than 56%
1.13 better than 78%
58% of 76 duels better than 84%
35% of 20 situations better than 41%
Ancient14
57% -
0.77 -
80.6 -
1.15-
54% of 63 duels -
55% of 11 situations -
Anubis13
62% -
0.71 -
82.4 -
1.02-
55% of 53 duels -
43% of 7 situations -
Inferno9
33% -
0.81 -
91.4 -
1.20-
56% of 41 duels -
67% of 6 situations -
Cache5
80% -
0.94 -
102.3 -
1.35-
68% of 28 duels -
17% of 6 situations -
Nuke4
50% -
0.78 -
89.8 -
1.12-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Onic666 plays

Across 107 matches Onic666 averages K/R 0.77 and ADR 85.3; the rating across the 90 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 42 of 90 matches the rating was 1.10 or higher (47%), in 26 it was below 0.90. In 72 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: November 2026 at 1.21. Onic666 loses the most ELO in match 1 of the day (−1 ELO, win rate 47%). Things go best on Mirage (+56 ELO, win rate 47%). Improved over the last three months: K/R +0.17, Rating +0.14, ADR +13.4, Headshots +29 pp, Win rate +7 pp, ELO +192. Last 30 days: 29 matches, win rate 69%, net ELO +192.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.