One_Pip

Poland
On FACEIT since 2025 132 matches tracked 33 matches in 30 days
Last updated:

How does One_Pip play?

Rating 1.32 (from 103 matches) K/R 0.96 ADR 104.5 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 103 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 23% of rounds and so well above the average (10%).

Rounds with first kill 23%+13 pp · Ø 10% better than 99%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.33+0.30 · Ø 1.03 better than 97%
Pistol kills per match 3.6
Knife kills 9 in 132 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 93%
3K rounds 7.5%+3.4 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 27x 4K, 4 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 69%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.20, ADR +11.8, Win rate +17 pp, ELO +83
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.05
MayJunJulAugSepOctNov

Best month: May 2026 with 1.15. Last 3 months: 1.05 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
44 matches · 59% win rate
In match 2 of the day −15 ELO
38 matches · 39% win rate
On Mondays −32 ELO, win rate 30%

One_Pip loses the most ELO on Mirage: −15 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 41 · Vertigo
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 3.34 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 79%
1.00 better than 99%
107.1 better than 99%
1.40 better than 98%
60% of 296 duels better than 91%
53% of 15 situations better than 87%
Anubis34
50% better than 45%
0.98 better than 99%
105.8 better than 99%
1.43 better than 99%
62% of 188 duels better than 93%
43% of 14 situations better than 60%
Cache17
35% -
0.94 -
104.3 -
1.15-
66% of 87 duels -
33% of 9 situations -
Ancient13
38% -
0.89 -
97.5 -
1.18-
57% of 107 duels -
29% of 7 situations -
Dust 28
25% -
0.81 -
91.9 -
1.06-
40% of 40 duels -
100% of 1 situations -
Overpass8
38% -
1.00 -
108.7 -
1.09-
80% of 5 duels -
0% of 1 situations -
Inferno5
40% -
0.98 -
105.1 -
1.38-
61% of 28 duels -
67% of 3 situations -
Vertigo3
67% -
0.92 -
103.3 -
1.28-
63% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How One_Pip plays

Across 132 matches One_Pip averages K/R 0.96 and ADR 104.5; the rating across the 103 rated matches is 1.32. Biggest strength: Damage per round (ADR) at 104.5, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.3 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 44 matches. In 67 of 103 matches the rating was 1.10 or higher (65%), in 19 it was below 0.90. In 53 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.43. One_Pip loses the most ELO on Mirage (−15 ELO, win rate 59%). Things go best in match 1 of the day (−42 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −42 ELO. Improved over the last three months: K/R +0.11, Rating +0.20, ADR +11.8, Win rate +17 pp, ELO +83. Got weaker: Headshots −6 pp. Last 30 days: 33 matches, win rate 61%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.