OnHead

PK
150 matches tracked
ELO
2,096
Peak across the last 150 matches: 2,096
Rank SEA ▲ 761 places
#4,480
PK #418 in PK
30 days · prev. #5,241 · best #3,719
Last updated:

How does OnHead play?

Rating 1.04 (from 118 matches) K/R 0.71 ADR 78.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

61% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 61%+21 pp · Ø 40% better than 99%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.01−0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 3 in 150 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 83%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 17x 4K, 3 aces in 70 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +4.0, Win rate +9 pp, ELO +131
= Stayed the same
Rating at 1.05
▼ Got worse
Headshots −5 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −38 ELO
37 matches · 30% win rate
In match 1 of the day −7 ELO
41 matches · 37% win rate
On Mondays −24 ELO, win rate 29%

OnHead loses the most ELO in match 2 of the day: −38 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 42%
0.74 better than 57%
78.9 better than 46%
1.07 better than 72%
44% of 163 duels better than 16%
57% of 28 situations better than 92%
Dust 240
48% better than 42%
0.69 better than 31%
77.7 better than 39%
1.05 better than 65%
39% of 128 duels better than 5%
52% of 23 situations better than 86%
Inferno19
26% better than 1%
0.70 better than 34%
83.3 better than 65%
0.99 better than 36%
40% of 65 duels better than 5%
43% of 7 situations better than 66%
Cache16
50% -
0.76 -
84.7 -
1.10-
60% of 45 duels -
60% of 5 situations -
Anubis13
31% -
0.62 -
70.4 -
0.88-
47% of 30 duels -
60% of 5 situations -
Ancient4
50% -
0.55 -
65.2 -
0.63-
50% of 2 duels -
50% of 2 situations -
Nuke4
50% -
0.84 -
89.4 -
1.19-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OnHead plays

Across 150 matches OnHead averages K/R 0.71 and ADR 78.9; the rating across the 118 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 61%, better than 99% of level 9 players. Most room to improve: 3K rounds at 3.1%, better than only 14% of level 9 players. Averages 16.0 kills per match with 54% headshots. The strongest map is Cache with a 50% win rate in 16 matches. In 45 of 118 matches the rating was 1.10 or higher (38%), in 44 it was below 0.90. In 70 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: June 2026 at 1.24. OnHead loses the most ELO in match 2 of the day (−38 ELO, win rate 30%). Things go best on Mirage (+42 ELO, win rate 48%). Match no. 4 of the day goes best: 52% win rate. Improved over the last three months: K/R +0.05, ADR +4.0, Win rate +9 pp, ELO +131. Got weaker: Headshots −5 pp. Unchanged in recent months: Rating at 1.05.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.