OlofGucio

Poland
104 matches tracked
Last updated:

How does OlofGucio play?

Rating 0.88 K/R 0.65 ADR 76.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 43%−6 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 91%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 50%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 77%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.87−0.07 · Ø 0.94 better than 24%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.5%).

2K rounds 11.7%−0.8 pp · Ø 12.5% better than 27%
3K rounds 2.5%−1.0 pp · Ø 3.5% better than 9%
MVPs per match 1.8−0.3 · Ø 2.1 better than 22%
4Ks and aces 3x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+1 pp · Ø 35% better than 64%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 84%
Enemies flashed per round 0.26+0.03 · Ø 0.23 better than 59%
Deaths per round 75%+2 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.3, Headshots at 47%, Win rate at 48%
▼ Got worse
K/R −0.04, Rating −0.08, ELO −95

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.63 (at the start 0.67). Clearly below the average (0.69).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −55 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Cache
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
67% better than 97%
0.65 better than 26%
75.4 better than 40%
0.90 better than 28%
42% of 143 duels better than 17%
39% of 28 situations better than 56%
Dust 218
50% right on the average
0.64 better than 22%
77.0 better than 49%
0.91 better than 32%
41% of 63 duels better than 11%
33% of 6 situations better than 41%
Ancient15
33% better than 5%
0.69 better than 53%
79.3 better than 62%
0.90 better than 37%
45% of 77 duels better than 36%
50% of 6 situations better than 82%
Anubis14
21% -
0.65 -
74.1 -
0.83-
43% of 63 duels -
10% of 10 situations -
Inferno10
40% -
0.65 -
80.1 -
0.83-
54% of 41 duels -
40% of 5 situations -
Nuke7
57% -
0.63 -
72.1 -
0.85-
46% of 24 duels -
100% of 1 situations -
Cache4
50% -
0.65 -
68.3 -
0.91-
23% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OlofGucio plays

Across 104 matches OlofGucio averages K/R 0.65, ADR 76.1 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 46%, better than 91% of level 4 players. Most room to improve: 3K rounds at 2.5%, better than only 9% of level 4 players. Averages 13.9 kills per match with 47% headshots. The strongest map is Mirage with a 67% win rate in 36 matches. In 22 of 104 matches the rating was 1.10 or higher (21%), in 55 it was below 0.90. In 48 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. Things go best on Mirage (+79 ELO, win rate 67%). Got weaker: K/R −0.04, Rating −0.08, ELO −95. Unchanged in recent months: ADR at 74.3, Headshots at 47%, Win rate at 48%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.