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Oller-

Denmark
186 matches tracked
ELO
3,134
Peak across recorded matches: 3,263
Rank EU ▼ 1,224 places
#5,648
Denmark #200 in Denmark
30 days · prev. #4,424 · best #4,424
Last updated:

How does Oller- play?

Rating 1.08 K/R 0.79 ADR 87.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 186 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 5%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.06+0.01 · Ø 1.05 better than 44%
Pistol kills per match 3.6
Knife kills 4 in 186 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 32%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 17x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 41%+8 pp · Ø 33% better than 93%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 17%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +3 pp, ELO +90
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.09, ADR −8.2

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.71 (at the start 0.80). Slightly below the average (0.75).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −170 ELO
34 matches · 41% win rate
In match 1 of the day −112 ELO
43 matches · 44% win rate
On Thursdays −101 ELO, win rate 39%

Oller- loses the most ELO on Anubis: −170 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.35 · Anubis
  4. Most kills in a match: 43 · Anubis

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
53% better than 43%
0.78 better than 61%
85.0 better than 65%
1.06 right on the average
54% of 442 duels better than 60%
23% of 31 situations better than 9%
Anubis34
41% better than 11%
0.81 better than 75%
88.2 better than 81%
1.14 better than 74%
53% of 238 duels better than 54%
40% of 15 situations better than 54%
Nuke33
48% better than 23%
0.83 better than 76%
90.5 better than 83%
1.12 better than 62%
50% of 250 duels better than 34%
14% of 7 situations better than 5%
Dust 226
77% better than 98%
0.74 better than 42%
87.5 better than 75%
1.02 better than 33%
56% of 149 duels better than 68%
33% of 12 situations better than 34%
Cache20
55% better than 32%
0.78 right on the average
88.6 better than 69%
1.06 better than 33%
52% of 170 duels better than 42%
57% of 7 situations better than 87%

Compared with players on the same level who have at least 15 matches on the map.

How Oller- plays

Across 186 matches Oller- averages K/R 0.79, ADR 87.1 and a rating of 1.08. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 60% headshots. The strongest map is Dust 2 with a 77% win rate in 26 matches. In 78 of 186 matches the rating was 1.10 or higher (42%), in 68 it was below 0.90. In 117 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. Oller- loses the most ELO on Anubis (−170 ELO, win rate 41%). Things go best on Dust 2 (+289 ELO, win rate 77%). Match no. 3 of the day goes best: 58% win rate, +33 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp, ELO +90. Got weaker: K/R −0.09, Rating −0.09, ADR −8.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.