Olivia2k

Thailand
100 matches tracked
ELO
2,598
Peak across recorded matches: 2,598
Rank SEA ▲ 9 places
#782
Thailand #37 in Thailand
30 days · prev. #791 · best #725
Last updated:

How does Olivia2k play?

Rating 1.31 (from 51 matches) K/R 0.89 ADR 92.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 51 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 35% good 1.10 to 1.29 29% normal 0.90 to 1.09 14% weak 0.75 to 0.89 2% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

67% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 67%+15 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.27+0.22 · Ø 1.05 better than 95%
Pistol kills per match 2.8
Knife kills 2 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 19.8% of rounds and so well above the average (13.6%).

2K rounds 19.8%+6.2 pp · Ø 13.6% better than 99%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 13x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 24%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, Rating +0.21, ADR +11.9, Win rate +16 pp, ELO +180
= Stayed the same
Headshots at 44%
▼ Got worse
Nothing clear

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.99
MayJunJulAugSepOct

Best month: August 2026 with 0.99. Last 3 months: 0.99 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
24 matches · 46% win rate
Between 6:00 and 12:00 +77 ELO, win rate 45%
On Wednesdays ±0 ELO, win rate 39%

Olivia2k loses the most ELO from match 5 of the day: ±0 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.69 · Mirage
  4. Most kills in a match: 60 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 62%
0.92 better than 96%
95.3 better than 94%
1.37 better than 98%
63% of 98 duels better than 95%
31% of 13 situations better than 29%
Dust 227
33% better than 3%
0.84 better than 85%
88.1 better than 80%
1.21-
63% of 78 duels better than 95%
0% of 6 situations better than 1%
Ancient14
36% -
0.80 -
86.4 -
1.24-
69% of 26 duels -
40% of 5 situations -
Anubis9
100% -
1.01 -
101.7 -
1.56-
77% of 22 duels -
20% of 5 situations -
Nuke5
80% -
0.96 -
98.9 -
1.27-
42% of 19 duels -
0% of 1 situations -
Cache3
33% -
0.79 -
88.0 -
1.25-
100% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Olivia2k plays

Across 100 matches Olivia2k averages K/R 0.89 and ADR 92.8; the rating across the 51 rated matches is 1.31. Biggest strength: Opening duels won at 67%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 20.5 kills per match with 43% headshots. The strongest map is Mirage with a 55% win rate in 40 matches. In 38 of 51 matches the rating was 1.10 or higher (75%), in 6 it was below 0.90. In 27 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.41. Olivia2k loses the most ELO from match 5 of the day (±0 ELO, win rate 46%). Things go best on Mirage (+29 ELO, win rate 55%). Improved over the last three months: K/R +0.14, Rating +0.21, ADR +11.9, Win rate +16 pp, ELO +180. Unchanged in recent months: Headshots at 44%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.