Olied

Poland
159 matches tracked
Last updated:

How does Olied play?

Rating 0.85 (from 156 matches) K/R 0.60 ADR 67.6 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 156 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 29%
Opening duels won 47%−1 pp · Ø 48% better than 45%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−4 pp · Ø 37% better than 28%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 94%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so slightly below the average (0.93).

Headshot rate 42%+1 pp · Ø 41% better than 57%
AWP share of kills 0%−11 pp · Ø 11% better than 3%
K/D 0.84−0.09 · Ø 0.93 better than 21%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so clearly below the average (3.5%).

2K rounds 12.5%+0.1 pp · Ø 12.4% better than 60%
3K rounds 2.7%−0.8 pp · Ø 3.5% better than 18%
MVPs per match 1.8−0.2 · Ø 2.0 better than 32%
4Ks and aces 6x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 4.6+0.9 · Ø 3.7 better than 71%
Enemies flashed per round 0.12−0.10 · Ø 0.22 better than 21%
Deaths per round 71%−3 pp · Ø 74% better than 85%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.09, Rating +0.12, ADR +7.5, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −9 pp, ELO −203

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.65 (at the start 0.56). Slightly below the average (0.69).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
51 matches · 53% win rate
On Inferno −22 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 −86 ELO, win rate 34%
On Thursdays −28 ELO, win rate 38%

Olied loses the most ELO on Dust 2: −66 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 1.70 · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% better than 67%
0.64 better than 27%
72.4 better than 28%
0.91 better than 36%
46% of 203 duels better than 37%
28% of 25 situations better than 25%
Mirage34
50% better than 58%
0.57 better than 7%
66.1 better than 8%
0.81 better than 10%
38% of 106 duels better than 8%
33% of 18 situations better than 39%
Inferno31
42% better than 28%
0.57 better than 15%
63.9 better than 12%
0.82 better than 20%
37% of 81 duels better than 9%
41% of 17 situations better than 67%
Anubis29
34% better than 6%
0.58 better than 9%
65.1 better than 7%
0.81 better than 11%
50% of 101 duels better than 61%
13% of 15 situations better than 5%
Cache12
58% -
0.65 -
69.7 -
0.88-
59% of 29 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Olied plays

Across 159 matches Olied averages K/R 0.60 and ADR 67.6; the rating across the 156 rated matches is 0.85. Biggest strength: Utility hit rate at 41%, better than 90% of level 3 players. Most room to improve: Damage per round (ADR) at 67.6, better than only 10% of level 3 players. Averages 13.1 kills per match with 42% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 34 of 156 matches the rating was 1.10 or higher (22%), in 97 it was below 0.90. In 73 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. Olied loses the most ELO on Dust 2 (−66 ELO, win rate 53%). Things go best on Anubis (+56 ELO, win rate 34%). From match no. 5 of the day on, things go best: 53% win rate, +55 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +7.5, Headshots +3 pp. Got weaker: Win rate −9 pp, ELO −203. Last 30 days: 7 matches, win rate 43%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.