Oliano

Brazil
On FACEIT since 2024 109 matches tracked 23 matches in 30 days
Last updated:

How does Oliano play?

Rating 0.80 K/R 0.54 ADR 61.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 7% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 37%−13 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so well below the average (1.01).

Headshot rate 43%−4 pp · Ø 47% better than 29%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.77−0.24 · Ø 1.01 better than 1%
Pistol kills per match 1.7

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 9.3%−4.0 pp · Ø 13.3% better than 1%
3K rounds 2.1%−1.8 pp · Ø 3.9% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 1x 4K, 2 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.12, ADR +10.6, Headshots +2 pp, ELO +86, First kills +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −9 pp, Clutch 1v1 −9 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.48
JunJulAugSepOctNov

Best month: September 2026 with 0.61. Last 3 months: 0.57 (at the start 0.47). Well below the average (0.73).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −47 ELO
24 matches · 46% win rate
On Ancient −21 ELO
20 matches · 55% win rate
In match 1 of the day ±0 ELO
26 matches · 42% win rate

Oliano loses the most ELO on Cache: −47 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 1.94 · Nuke
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache24
46% -
0.47 -
56.2 -
0.70-
33% of 80 duels -
40% of 15 situations -
Anubis22
64% better than 87%
0.53 better than 1%
59.7 better than 1%
0.80 better than 1%
33% of 63 duels better than 1%
46% of 13 situations better than 69%
Ancient20
55% better than 67%
0.54 better than 1%
59.8 better than 1%
0.78 better than 1%
46% of 65 duels better than 27%
75% of 4 situations better than 99%
Dust 214
43% -
0.58 -
70.1 -
0.82-
40% of 35 duels -
43% of 7 situations -
Mirage14
57% -
0.49 -
59.1 -
0.78-
33% of 48 duels -
14% of 7 situations -
Nuke10
50% -
0.60 -
65.2 -
0.89-
33% of 30 duels -
25% of 4 situations -
Inferno5
60% -
0.70 -
75.9 -
1.05-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oliano plays

Across 109 matches Oliano averages K/R 0.54, ADR 61.5 and a rating of 0.80. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 8 players. Most room to improve: Rating at 0.80, better than only 1% of level 8 players. Averages 11.4 kills per match with 43% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 15 of 109 matches the rating was 1.10 or higher (14%), in 73 it was below 0.90. In 109 matches with detailed stats: 1 4Ks and 2 aces. Best month by rating: September 2026 at 0.90. Oliano loses the most ELO on Cache (−47 ELO, win rate 46%). Things go best on Anubis (+21 ELO, win rate 64%). Improved over the last three months: K/R +0.10, Rating +0.12, ADR +10.6, Headshots +2 pp, ELO +86, First kills +2 pp. Got weaker: Win rate −9 pp, Clutch 1v1 −9 pp. Last 30 days: 23 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.