Okay_Go0gLe_
Name history of Okay_Go0gLe_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Okay_Go0gLe_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).
Compared with 2,258 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average42% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).
Utility and deaths
Average6.1 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.76. Last 3 months: 0.74 (at the start 0.67). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.06. Last 3 months: 1.04 (at the start 0.93). Just above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 85.3. Last 3 months: 84.3 (at the start 77.9). Slightly above the average (80.7).
Share of headshot kills
Best month: June 2026 with 46%. Last 3 months unchanged at 42%. Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 72%. Last 3 months: 57% (at the start 43%). Well above the average (51%).
Best month: September 2026 with 2,135. Last 3 months: 2,056 (at the start 1,836).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 285 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Okay_Go0gLe_ loses the most ELO on Anubis: −83 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Cache
- Recorded match no. 250 · Ancient
- Highest rating in a match: 2.27 · Anubis
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 285 matchesCompared with players on the same level who have at least 15 matches on the map.
How Okay_Go0gLe_ plays
Across 285 matches Okay_Go0gLe_ averages K/R 0.71, ADR 81.1 and a rating of 0.99. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 42% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 94 of 285 matches the rating was 1.10 or higher (33%), in 116 it was below 0.90. In 202 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: November 2026 at 1.06. Okay_Go0gLe_ loses the most ELO on Anubis (−83 ELO, win rate 45%). Things go best on Mirage (+102 ELO, win rate 42%). Match no. 2 of the day goes best: 67% win rate, +76 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +6.4, Win rate +14 pp, ELO +220. Unchanged in recent months: Headshots at 42%. Last 30 days: 90 matches, win rate 54%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.