Oinam

Poland
On FACEIT since 2018 271 matches tracked 45 matches in 30 days
ELO ▲ 85
3,602
30-day peak: 3,660
Rank EU ▲ 81 places
#895
Poland #51 in Poland
30 days · prev. #976 · best #567
Last updated:

How does Oinam play?

Rating 1.17 (from 253 matches) K/R 0.83 ADR 88.0 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 271 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 28% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

3,500+ ELO

Compared with 1,386 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 68%
Opening duels won 53%−1 pp · Ø 54% better than 36%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+1 pp · Ø 43% better than 71%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (54%).

Headshot rate 66%+12 pp · Ø 54% better than 97%
AWP share of kills 1%−12 pp · Ø 13% better than 7%
K/D 1.21+0.09 · Ø 1.12 better than 68%
Pistol kills per match 2.8
Knife kills 3 in 271 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so clearly above the average (14.1%).

2K rounds 15.8%+1.7 pp · Ø 14.1% better than 79%
3K rounds 5.3%+0.7 pp · Ø 4.6% better than 71%
MVPs per match 2.8+0.2 · Ø 2.6 better than 69%
4Ks and aces 32x 4K, 9 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 77%
Enemies flashed per round 0.32−0.02 · Ø 0.34 better than 41%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +203
= Stayed the same
K/R at 0.83, Rating at 1.17, ADR at 88.3, Headshots at 66%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.83 (at the start 0.82). Slightly above the average (0.78).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −251 ELO
97 matches · 48% win rate
On Nuke −28 ELO
37 matches · 65% win rate
On Mondays −207 ELO, win rate 43%

Oinam loses the most ELO on Mirage: −251 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 58 · Ancient
  3. Highest rating in a match: 2.59 · Mirage
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
48% better than 15%
0.82 better than 57%
87.0 better than 54%
1.15 better than 57%
52% of 449 duels better than 30%
35% of 43 situations better than 35%
Ancient59
61% better than 61%
0.86 better than 79%
91.6 better than 78%
1.22 better than 81%
57% of 317 duels better than 67%
46% of 28 situations better than 68%
Nuke37
65% better than 61%
0.79 better than 46%
86.2 better than 53%
1.10 better than 41%
52% of 268 duels better than 35%
53% of 17 situations better than 77%
Dust 234
53% better than 33%
0.75 better than 28%
79.5 better than 22%
1.09 better than 34%
49% of 130 duels better than 18%
47% of 17 situations better than 68%
Anubis29
66% better than 79%
0.82 better than 64%
88.1 better than 68%
1.18 better than 71%
51% of 145 duels better than 33%
44% of 9 situations better than 62%
Cache7
86% -
1.03 -
108.6 -
1.46-
71% of 34 duels -
20% of 5 situations -
Inferno5
100% -
1.06 -
113.9 -
1.45-
62% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oinam plays

Across 271 matches Oinam averages K/R 0.83 and ADR 88.0; the rating across the 253 rated matches is 1.17. Biggest strength: Headshot rate at 66%, better than 97% of level 10 · 3,500+ ELO players. Averages 18.0 kills per match with 66% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 156 of 271 matches the rating was 1.10 or higher (58%), in 66 it was below 0.90. In 206 matches with detailed stats: 32 4Ks and 9 aces. Best month by rating: September 2026 at 1.24. Oinam loses the most ELO on Mirage (−251 ELO, win rate 48%). Things go best on Anubis (+293 ELO, win rate 66%). Match no. 3 of the day goes best: 69% win rate, +31 ELO. Improved over the last three months: ELO +203. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.17, ADR at 88.3, Headshots at 66%. Last 30 days: 45 matches, win rate 58%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.