Official0neZ

Germany
198 matches tracked
Last updated:

How does Official0neZ play?

Rating 1.12 (from 197 matches) K/R 0.78 ADR 83.4 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 197 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 53%+2 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 4%
AWP share of kills 24%+13 pp · Ø 11% better than 93%
K/D 1.15+0.14 · Ø 1.01 better than 91%
Pistol kills per match 3.5
Knife kills 9 in 198 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 73%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 28x 4K, 6 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 40%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +143
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 83.3
▼ Got worse
Headshots −5 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
51 matches · 31% win rate
On Mirage −61 ELO
52 matches · 52% win rate
On Sundays −40 ELO, win rate 33%

Official0neZ loses the most ELO in match 1 of the day: −120 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 2.17 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 56%
0.73 right on the average
79.3 better than 49%
1.04 better than 60%
53% of 154 duels better than 66%
46% of 54 situations better than 74%
Dust 238
45% better than 29%
0.69 better than 31%
75.7 better than 27%
0.99 better than 41%
46% of 111 duels better than 27%
36% of 33 situations better than 47%
Inferno24
42% better than 16%
0.82 better than 86%
87.5 better than 82%
1.15 better than 85%
51% of 85 duels better than 46%
37% of 19 situations better than 47%
Anubis23
57% better than 68%
0.75 better than 60%
84.2 better than 71%
1.09 better than 76%
53% of 64 duels better than 63%
42% of 19 situations better than 61%
Ancient22
59% better than 73%
0.86 better than 94%
87.3 better than 82%
1.24 better than 97%
64% of 50 duels better than 98%
29% of 24 situations better than 24%
Cache19
47% -
0.92 -
93.8 -
1.31-
73% of 51 duels -
64% of 22 situations -
Nuke11
55% -
0.94 -
94.0 -
1.37-
58% of 26 duels -
53% of 15 situations -
Vertigo4
75% -
0.86 -
91.3 -
1.23-
56% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Official0neZ plays

Across 198 matches Official0neZ averages K/R 0.78 and ADR 83.4; the rating across the 197 rated matches is 1.12. Biggest strength: K/D at 1.15, better than 91% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 17.4 kills per match with 37% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 94 of 197 matches the rating was 1.10 or higher (48%), in 58 it was below 0.90. In 139 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: July 2026 at 1.16. Official0neZ loses the most ELO in match 1 of the day (−120 ELO, win rate 31%). Things go best on Anubis (+78 ELO, win rate 57%). Match no. 2 of the day goes best: 66% win rate, +4 ELO. Improved over the last three months: ELO +143. Got weaker: Headshots −5 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 83.3. Last 30 days: 8 matches, win rate 25%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.