Offesti

Canada
On FACEIT since 2021 285 matches tracked 82 matches in 30 days
ELO ▲ 510
2,635
30-day peak: 2,635
Rank NA ▲ 3,316 places
#1,039
Canada #122 in Canada
30 days · prev. #4,355 · best #1,019
Last updated:

How does Offesti play?

Rating 1.12 (from 253 matches) K/R 0.78 ADR 84.3 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 254 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.15+0.10 · Ø 1.05 better than 79%
Pistol kills per match 3.1
Knife kills 2 in 285 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.6%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 63%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 53x 4K, 5 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 53%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.13, ELO +486
= Stayed the same
ADR at 83.5, Headshots at 52%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.81. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −119 ELO
64 matches · 44% win rate
On Mirage −116 ELO
82 matches · 48% win rate
On Sundays −52 ELO, win rate 44%

Offesti loses the most ELO in match 2 of the day: −119 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 11 wins in a row · Mirage
  4. Highest rating in a match: 2.59 · Ancient

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
52% right on the average
0.79 better than 68%
85.2 better than 67%
1.11 better than 67%
56% of 376 duels better than 73%
41% of 41 situations better than 61%
Mirage82
48% better than 32%
0.75 right on the average
81.8 better than 52%
1.08 better than 63%
51% of 319 duels better than 46%
39% of 38 situations better than 53%
Ancient51
65% better than 85%
0.83 better than 80%
88.4 better than 77%
1.19 better than 86%
60% of 252 duels better than 88%
40% of 25 situations better than 55%
Anubis25
64% better than 83%
0.78 better than 64%
82.7 better than 56%
1.07 better than 56%
55% of 97 duels better than 69%
50% of 8 situations better than 78%
Nuke19
47% better than 25%
0.79 better than 63%
78.2 better than 29%
1.11 better than 71%
54% of 79 duels better than 63%
64% of 11 situations better than 94%
Inferno10
50% -
0.82 -
91.3 -
1.15-
53% of 45 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Offesti plays

Across 285 matches Offesti averages K/R 0.78 and ADR 84.3; the rating across the 253 rated matches is 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 51 matches. In 123 of 254 matches the rating was 1.10 or higher (48%), in 76 it was below 0.90. In 225 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. Offesti loses the most ELO in match 2 of the day (−119 ELO, win rate 44%). Things go best in match 3 of the day (+197 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +197 ELO. Improved over the last three months: K/R +0.04, Rating +0.13, ELO +486. Unchanged in recent months: ADR at 83.5, Headshots at 52%, Win rate at 55%. Last 30 days: 82 matches, win rate 59%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.