Occult00

Taiwan
On FACEIT since 2021 126 matches tracked 20 matches in 30 days
ELO
2,629
Peak across recorded matches: 2,747
Rank SEA ▼ 140 places
#708
Taiwan #13 in Taiwan
30 days · prev. #568 · best #443
Last updated:

How does Occult00 play?

Rating 1.31 (from 76 matches) K/R 0.94 ADR 100.8 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 76 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 38% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (51%).

Headshot rate 35%−16 pp · Ø 51% better than 1%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.32+0.28 · Ø 1.04 better than 97%
Pistol kills per match 3.2
Knife kills 3 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.1%).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 7.8%+3.7 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 24x 4K, 2 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.10−0.21 · Ø 0.31 better than 3%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.27, ADR +10.1, Headshots +49 pp
= Stayed the same
ELO at 2,629
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.04
MayJunJulAugSepOctNov

Best month: October 2026 with 1.04. Last 3 months: 1.01 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
46 matches · 43% win rate
On Tuesdays −18 ELO, win rate 45%

Occult00 loses the most ELO in match 1 of the day: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.94 · Ancient
  4. Most kills in a match: 46 · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
60% better than 74%
1.01 better than 99%
106.7 better than 99%
1.37 better than 99%
63% of 158 duels better than 95%
33% of 12 situations better than 39%
Anubis32
44% better than 20%
0.96 better than 98%
101.6 better than 98%
1.37 better than 98%
56% of 154 duels better than 71%
33% of 9 situations better than 37%
Nuke21
43% better than 13%
0.85 better than 84%
92.6 better than 88%
1.18-
58% of 76 duels better than 79%
60% of 5 situations better than 90%
Cache12
50% -
0.88 -
94.6 -
1.28-
55% of 29 duels -
50% of 2 situations -
Overpass6
67% -
0.96 -
100.2 -
1.61-
80% of 5 duels -
0% of 1 situations -
Mirage5
20% -
0.82 -
96.0 -
1.13-
47% of 19 duels -
0% of 1 situations -
Inferno3
33% -
0.70 -
79.0 -
0.93-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Occult00 plays

Across 126 matches Occult00 averages K/R 0.94 and ADR 100.8; the rating across the 76 rated matches is 1.31. Biggest strength: Damage per round (ADR) at 100.8, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 20.6 kills per match with 35% headshots. The strongest map is Ancient with a 60% win rate in 45 matches. In 50 of 76 matches the rating was 1.10 or higher (66%), in 13 it was below 0.90. In 59 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.46. Occult00 loses the most ELO in match 1 of the day (−30 ELO, win rate 43%). Things go best in match 2 of the day (+42 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +42 ELO. Improved over the last three months: K/R +0.10, Rating +0.27, ADR +10.1, Headshots +49 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 2,629. Last 30 days: 20 matches, win rate 50%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.