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Oatzu

Canada
150 matches tracked
ELO
2,593
Peak across recorded matches: 2,624
Rank NA ▼ 106 places
#1,219
Canada #246 in Canada
30 days · prev. #1,113 · best #1,113
Last updated:

How does Oatzu play?

Rating 0.98 (from 133 matches) K/R 0.69 ADR 76.7 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 49%−3 pp · Ø 52% better than 38%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.1
Knife kills 1 in 150 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 67%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 6x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 90%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 15%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 75.2, ELO at 2,593
▼ Got worse
Win rate −7 pp

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −104 ELO
27 matches · 48% win rate
On Mirage −43 ELO
34 matches · 47% win rate
Between 18:00 and 24:00 −194 ELO, win rate 49%
On Wednesdays −33 ELO, win rate 50%

Oatzu loses the most ELO in match 2 of the day: −104 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 34 · Overpass

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 63%
0.69 better than 24%
76.6 better than 25%
1.01 better than 36%
46% of 91 duels better than 20%
33% of 18 situations better than 37%
Mirage34
47% better than 27%
0.70 better than 27%
77.7 better than 31%
0.98 better than 28%
46% of 103 duels better than 19%
36% of 14 situations better than 44%
Ancient29
62% better than 79%
0.68 better than 16%
75.9 better than 18%
0.96 better than 22%
55% of 83 duels better than 67%
46% of 13 situations better than 70%
Cache21
57% better than 60%
0.66 better than 18%
74.0 better than 22%
0.92 better than 17%
44% of 72 duels better than 16%
58% of 12 situations better than 88%
Inferno16
69% better than 83%
0.72 better than 24%
79.2 better than 27%
1.08-
56% of 36 duels better than 59%
38% of 13 situations better than 46%
Nuke9
67% -
0.70 -
74.7 -
0.95-
55% of 40 duels -
38% of 8 situations -
Anubis5
20% -
0.62 -
68.2 -
0.87-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oatzu plays

Across 150 matches Oatzu averages K/R 0.69 and ADR 76.7; the rating across the 133 rated matches is 0.98. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 49 of 133 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 63 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. Oatzu loses the most ELO in match 2 of the day (−104 ELO, win rate 48%). Things go best in match 1 of the day (+98 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +98 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 75.2, ELO at 2,593.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.