OZZ_V

India
On FACEIT since 2025 362 matches tracked 139 matches in 30 days
ELO
2,459
Peak across recorded matches: 2,554
Rank SEA ▲ 165 places
#1,390
India #60 in India
30 days · prev. #1,555 · best #1,114
Last updated:

How does OZZ_V play?

Rating 1.03 (from 357 matches) K/R 0.73 ADR 81.2 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 362 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.0
Zeus kills1 in 362 matches
Knife kills 13 in 362 matches

Impact

Average
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 61x 4K, 5 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +113
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −7.3

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −216 ELO
83 matches · 36% win rate
In match 1 of the day −137 ELO
55 matches · 35% win rate
Between 0:00 and 6:00 −95 ELO, win rate 44%
On Sundays −71 ELO, win rate 40%

OZZ_V loses the most ELO on Dust 2: −216 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 61 · Anubis
  2. Recorded match no. 250 · Inferno
  3. Highest rating in a match: 2.05 · Dust 2
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
36% better than 6%
0.73 better than 42%
79.9 better than 42%
1.02 better than 40%
47% of 359 duels better than 26%
37% of 65 situations better than 45%
Ancient67
48% better than 36%
0.72 better than 35%
81.4 better than 47%
1.00 better than 36%
51% of 307 duels better than 44%
53% of 43 situations better than 85%
Inferno65
63% better than 75%
0.77 better than 53%
86.3 better than 62%
1.08 right on the average
52% of 411 duels better than 43%
43% of 54 situations better than 59%
Anubis59
51% better than 46%
0.76 better than 55%
84.8 better than 65%
1.06 better than 55%
50% of 340 duels better than 37%
35% of 43 situations better than 42%
Mirage39
59% better than 78%
0.72 better than 36%
77.1 better than 27%
1.03 better than 45%
49% of 162 duels better than 34%
52% of 27 situations better than 83%
Cache12
42% -
0.74 -
87.2 -
1.02-
55% of 71 duels -
40% of 5 situations -
Nuke6
33% -
0.76 -
87.9 -
1.08-
48% of 33 duels -
100% of 1 situations -
Vertigo5
80% -
0.95 -
102.1 -
1.37-
65% of 46 duels -
71% of 21 situations -
Aim_rats4
50% -
0.49 -
52.5 -
0.82-
49% of 95 duels -
49% of 95 situations -
Poseidon4
100% -
0.68 -
76.8 -
1.15-
71% of 68 duels -
71% of 68 situations -
Aztec_aim3
33% -
0.49 -
58.4 -
0.81-
49% of 59 duels -
49% of 59 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OZZ_V plays

Across 362 matches OZZ_V averages K/R 0.73 and ADR 81.2; the rating across the 357 rated matches is 1.03. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Inferno with a 63% win rate in 65 matches. In 138 of 362 matches the rating was 1.10 or higher (38%), in 132 it was below 0.90. In 321 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: July 2026 at 1.10. OZZ_V loses the most ELO on Dust 2 (−216 ELO, win rate 36%). Things go best on Inferno (+70 ELO, win rate 63%). Match no. 2 of the day goes best: 57% win rate, −3 ELO. Improved over the last three months: Headshots +5 pp, ELO +113. Got weaker: K/R −0.09, Rating −0.11, ADR −7.3. Unchanged in recent months: Win rate at 51%. Last 30 days: 139 matches, win rate 51%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.