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OXFROG

Latvia
On FACEIT since 2015 514 matches tracked 136 matches in 30 days
ELO ▼ 337
3,186
30-day peak: 3,685
Rank EU ▼ 3,896 places
#4,704
Latvia #42 in Latvia
30 days · prev. #808 · best #552
Last updated:

How does OXFROG play?

Rating 0.97 (from 473 matches) K/R 0.72 ADR 81.9 from 514 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 473 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 53%−1 pp · Ø 54% better than 51%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 0.97−0.08 · Ø 1.05 better than 15%
Pistol kills per match 2.7 from the last 473
Knife kills 9 in 473 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 25%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 56x 4K, 5 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 58%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +143
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 81.1, Headshots at 53%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 473 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −360 ELO
47 matches · 26% win rate
On Mirage −232 ELO
158 matches · 47% win rate
On Mondays −354 ELO, win rate 37%

OXFROG loses the most ELO on Nuke: −360 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.51 · Anubis

Maps in detail

from the last 473 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
47% better than 19%
0.69 better than 20%
79.4 better than 37%
0.93 better than 11%
48% of 784 duels better than 24%
36% of 47 situations better than 42%
Dust 291
62% better than 76%
0.71 better than 29%
83.8 better than 59%
0.99 better than 24%
49% of 503 duels better than 31%
39% of 28 situations better than 49%
Anubis85
61% better than 70%
0.77 better than 58%
86.4 better than 74%
1.03 better than 40%
53% of 457 duels better than 54%
36% of 28 situations better than 44%
Nuke47
26% better than 1%
0.71 better than 26%
79.3 better than 36%
0.93 better than 11%
47% of 234 duels better than 20%
26% of 23 situations better than 20%
Ancient35
43% better than 14%
0.70 better than 23%
78.4 better than 30%
0.96 better than 18%
48% of 162 duels better than 24%
50% of 22 situations better than 79%
Inferno33
55% better than 29%
0.71 better than 20%
78.8 better than 21%
1.00 better than 17%
44% of 167 duels better than 5%
56% of 9 situations better than 83%
Cache24
50% better than 20%
0.75 better than 35%
83.5 better than 48%
1.02 better than 21%
45% of 97 duels better than 9%
50% of 12 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How OXFROG plays

Across 514 matches OXFROG averages K/R 0.72 and ADR 81.9; the rating across the 473 rated matches is 0.97. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 91 matches. In 154 of 473 matches the rating was 1.10 or higher (33%), in 202 it was below 0.90. In 386 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: August 2026 at 1.01. OXFROG loses the most ELO on Nuke (−360 ELO, win rate 26%). Things go best on Anubis (+408 ELO, win rate 61%). Match no. 4 of the day goes best: 66% win rate, +307 ELO. Improved over the last three months: ELO +143. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 81.1, Headshots at 53%, Win rate at 51%. Last 30 days: 136 matches, win rate 45%, net ELO −291.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.