OWMYWHY

Turkey
On FACEIT since 2021 48 matches tracked 27 matches in 30 days
ELO ▲ 374
2,038
30-day peak: 2,038
Rank EU
#232,310
Turkey #6,669 in Turkey
Last updated:

How does OWMYWHY play?

Rating 1.18 K/R 0.82 ADR 88.4 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 48 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.4% of rounds and so well above the average (13.4%).

2K rounds 17.4%+4.0 pp · Ø 13.4% better than 98%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 9x 4K, 1 ace in 38 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 86%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +24 pp, ELO +475
= Stayed the same
K/R at 0.81, Rating at 1.18, ADR at 88.7
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +11 ELO
20 matches · 45% win rate

OWMYWHY loses the most ELO in match 1 of the day: +11 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 50 · Mirage
  4. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
60% better than 79%
0.78 better than 69%
90.3 better than 86%
1.10 better than 71%
55% of 58 duels better than 71%
29% of 7 situations better than 24%
Mirage13
62% -
0.86 -
89.2 -
1.24-
62% of 58 duels -
35% of 17 situations -
Anubis7
43% -
0.80 -
82.1 -
1.13-
36% of 28 duels -
43% of 7 situations -
Inferno7
86% -
0.89 -
96.7 -
1.35-
66% of 29 duels -
57% of 7 situations -
Cache3
33% -
0.77 -
82.5 -
1.11-
29% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OWMYWHY plays

Across 48 matches OWMYWHY averages K/R 0.82, ADR 88.4 and a rating of 1.18. Biggest strength: K/D at 1.23, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 26 of 48 matches the rating was 1.10 or higher (54%), in 13 it was below 0.90. In 38 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.27. OWMYWHY loses the most ELO in match 1 of the day (+11 ELO, win rate 45%). Improved over the last three months: Win rate +24 pp, ELO +475. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.18, ADR at 88.7. Last 30 days: 27 matches, win rate 67%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.