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OSFJ

Australia
On FACEIT since 2019 163 matches tracked
ELO
2,141
Peak across recorded matches: 2,310
Rank OCE ▼ 191 places
#877
Australia #714 in Australia
30 days · prev. #686 · best #671
Last updated:

How does OSFJ play?

Rating 1.12 (from 123 matches) K/R 0.78 ADR 85.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 123 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 30%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.7
Knife kills 2 in 163 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 76%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 24x 4K, 4 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +11.8, ELO +242
= Stayed the same
Headshots at 47%
▼ Got worse
Win rate −11 pp

Sep to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
50 matches · 58% win rate
From match 5 of the day −44 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 −95 ELO, win rate 41%
On Saturdays ±0 ELO, win rate 39%

OSFJ loses the most ELO on Mirage: −52 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.99 · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 74%
0.83 better than 83%
91.5 better than 89%
1.19 better than 89%
55% of 184 duels better than 71%
32% of 28 situations better than 30%
Dust 246
37% better than 8%
0.68 better than 21%
79.2 better than 41%
0.96 better than 25%
50% of 114 duels better than 44%
70% of 10 situations better than 98%
Ancient28
71% better than 96%
0.79 better than 73%
81.7 better than 53%
1.24 better than 96%
54% of 68 duels better than 68%
27% of 15 situations better than 23%
Inferno13
31% -
0.71 -
76.1 -
0.93-
57% of 35 duels -
25% of 12 situations -
Cache9
44% -
1.04 -
106.6 -
1.43-
61% of 44 duels -
44% of 9 situations -
Anubis8
50% -
0.64 -
79.3 -
0.86-
47% of 17 duels -
100% of 1 situations -
Nuke7
43% -
0.88 -
87.2 -
1.24-
50% of 32 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OSFJ plays

Across 163 matches OSFJ averages K/R 0.78 and ADR 85.2; the rating across the 123 rated matches is 1.12. Biggest strength: 3K rounds at 5.7%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Ancient with a 71% win rate in 28 matches. In 53 of 123 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 118 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. OSFJ loses the most ELO on Mirage (−52 ELO, win rate 58%). Things go best on Ancient (+21 ELO, win rate 71%). Match no. 2 of the day goes best: 56% win rate, −63 ELO. Improved over the last three months: K/R +0.09, ADR +11.8, ELO +242. Got weaker: Win rate −11 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 7 matches, win rate 29%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.