OSCAREKKK

Poland
On FACEIT since 2020 106 matches tracked 86 matches in 30 days
ELO ▲ 71
2,263
30-day peak: 2,400
Rank EU
#118,547
Poland #6,427 in Poland
Last updated:

How does OSCAREKKK play?

Rating 1.20 K/R 0.87 ADR 91.6 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 106 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.4%).

2K rounds 17.3%+3.9 pp · Ø 13.4% better than 98%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 25x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.2, Win rate +13 pp, ELO +160
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.88 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
44 matches · 57% win rate

OSCAREKKK loses the most ELO on Mirage: −4 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.69 · Anubis
  3. Most kills in a match: 46 · Nuke
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
57% better than 68%
0.89 better than 95%
92.0 better than 91%
1.24 better than 94%
55% of 227 duels better than 72%
36% of 14 situations better than 42%
Anubis16
44% better than 23%
0.84 better than 90%
90.9 better than 92%
1.14 better than 83%
65% of 60 duels better than 98%
25% of 16 situations better than 19%
Ancient13
46% -
0.78 -
82.2 -
1.03-
65% of 51 duels -
11% of 9 situations -
Dust 213
62% -
0.87 -
92.2 -
1.18-
53% of 43 duels -
58% of 12 situations -
Inferno9
56% -
0.96 -
100.1 -
1.45-
59% of 41 duels -
75% of 4 situations -
Cache7
57% -
0.74 -
81.4 -
0.96-
50% of 36 duels -
-
Nuke4
100% -
1.06 -
111.5 -
1.46-
76% of 25 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OSCAREKKK plays

Across 106 matches OSCAREKKK averages K/R 0.87, ADR 91.6 and a rating of 1.20. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 67 of 106 matches the rating was 1.10 or higher (63%), in 22 it was below 0.90. In 89 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: November 2026 at 1.27. OSCAREKKK loses the most ELO on Mirage (−4 ELO, win rate 57%). Things go best in match 2 of the day (+21 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +21 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.2, Win rate +13 pp, ELO +160. Got weaker: Headshots −3 pp. Last 30 days: 86 matches, win rate 58%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.