OROGLAS

Latvia
On FACEIT since 2022 132 matches tracked 41 matches in 30 days
ELO ▲ 129
2,058
30-day peak: 2,058
Rank EU
#218,391
Latvia #1,521 in Latvia
Last updated:

How does OROGLAS play?

Rating 0.97 K/R 0.70 ADR 77.2 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 132 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 40%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 30%
Pistol kills per match 1.9
Knife kills 8 in 132 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 14x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, ELO +553
= Stayed the same
K/R at 0.70, ADR at 77.5
▼ Got worse
Rating −0.05, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
59 matches · 51% win rate
Between 12:00 and 18:00 −25 ELO, win rate 38%
On Sundays +23 ELO, win rate 33%

OROGLAS loses the most ELO on Mirage: −24 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 36 · Mirage
  5. Highest rating in a match: 1.82 · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 48%
0.69 better than 27%
75.3 better than 24%
0.98 better than 33%
46% of 174 duels better than 22%
40% of 52 situations better than 57%
Ancient30
53% better than 55%
0.71 better than 34%
78.5 better than 38%
0.99 better than 35%
48% of 124 duels better than 29%
17% of 12 situations better than 7%
Dust 220
65% better than 90%
0.71 better than 35%
79.5 better than 42%
1.00 better than 38%
41% of 79 duels better than 7%
43% of 7 situations better than 65%
Anubis19
37% better than 9%
0.71 better than 35%
78.5 better than 37%
0.93 better than 17%
46% of 68 duels better than 17%
35% of 17 situations better than 43%
Nuke3
100% -
0.63 -
71.4 -
0.82-
78% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OROGLAS plays

Across 132 matches OROGLAS averages K/R 0.70, ADR 77.2 and a rating of 0.97. Biggest strength: Utility damage per round at 5.6, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 36 of 132 matches the rating was 1.10 or higher (27%), in 55 it was below 0.90. In 111 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. OROGLAS loses the most ELO on Mirage (−24 ELO, win rate 51%). Things go best on Dust 2 (+24 ELO, win rate 65%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: Headshots +8 pp, ELO +553. Got weaker: Rating −0.05, Win rate −7 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.5. Last 30 days: 41 matches, win rate 61%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.