ORO-POMIDORO

St. Helena
121 matches tracked 10 matches in 30 days
Last updated:

How does ORO-POMIDORO play?

Rating 0.91 K/R 0.67 ADR 77.3 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most
Level 3

Compared with 626 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so just below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 47%−1 pp · Ø 48% better than 49%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 33%−4 pp · Ø 37% better than 30%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 84%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 45%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so just above the average (42%).

Headshot rate 43%+1 pp · Ø 42% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 30%
K/D 0.89−0.05 · Ø 0.94 better than 42%
Pistol kills per match 1.8
Knife kills 1 in 121 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so slightly above the average (12.5%).

2K rounds 13.2%+0.7 pp · Ø 12.5% better than 76%
3K rounds 3.4%−0.2 pp · Ø 3.6% better than 56%
MVPs per match 1.9−0.1 · Ø 2.0 better than 46%
4Ks and aces 12x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.22).

Utility hit rate 29%−5 pp · Ø 34% better than 25%
Utility damage per round 4.6+1.2 · Ø 3.4 better than 71%
Enemies flashed per round 0.54+0.32 · Ø 0.22 better than 95%
Deaths per round 76%+2 pp · Ø 74% better than 25%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.0, First kills +1 pp
= Stayed the same
Win rate at 49%, Clutch 1v1 at 34%
▼ Got worse
Headshots −4 pp, ELO −131

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.69 (at the start 0.62). Just below the average (0.70).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
25 matches · 28% win rate
From match 5 of the day −50 ELO
37 matches · 35% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%
On Tuesdays −27 ELO, win rate 41%

ORO-POMIDORO loses the most ELO on Ancient: −75 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Ancient
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
61% better than 87%
0.70 better than 60%
77.7 better than 62%
0.96 better than 58%
51% of 186 duels better than 68%
28% of 29 situations better than 25%
Dust 226
42% better than 25%
0.62 better than 22%
75.6 better than 52%
0.83 better than 13%
39% of 114 duels better than 11%
33% of 9 situations better than 40%
Ancient25
28% better than 3%
0.68 right on the average
76.7 better than 56%
0.92 right on the average
50% of 111 duels better than 66%
29% of 17 situations better than 30%
Nuke14
43% -
0.72 -
85.7 -
0.92-
49% of 68 duels -
45% of 11 situations -
Inferno5
60% -
0.64 -
70.5 -
0.87-
32% of 22 duels -
-
Cache4
75% -
0.64 -
73.0 -
1.01-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ORO-POMIDORO plays

Across 121 matches ORO-POMIDORO averages K/R 0.67, ADR 77.3 and a rating of 0.91. Most room to improve: Utility hit rate at 29%, better than only 25% of level 3 players. Averages 14.5 kills per match with 43% headshots. The strongest map is Mirage with a 61% win rate in 46 matches. In 35 of 121 matches the rating was 1.10 or higher (29%), in 65 it was below 0.90. In 121 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. ORO-POMIDORO loses the most ELO on Ancient (−75 ELO, win rate 28%). Things go best in match 2 of the day (+2 ELO, win rate 61%). Match no. 1 of the day goes best: 68% win rate. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.0, First kills +1 pp. Got weaker: Headshots −4 pp, ELO −131. Unchanged in recent months: Win rate at 49%, Clutch 1v1 at 34%. Last 30 days: 10 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.