OP33

USA
153 matches tracked 20 matches in 30 days
Last updated:

How does OP33 play?

Rating 0.98 K/R 0.71 ADR 76.1 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44% on level 7
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 153 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 89%
Opening duels won 48%−2 pp better than 35%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 44%
Clutch 1v2 won 20%−1 pp better than 44%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−9 pp better than 8%
AWP share of kills 36%+25 pp better than 99%
K/D 0.95−0.05 better than 34%
Pistol kills per match 2.7
Knife kills 4 in 153 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.3 pp better than 48%
Rounds with 3K 3.6%−0.3 pp better than 40%
MVPs per match 2.2−0.1 better than 53%
4Ks and aces 29x 4K, 5 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.2−2.0 better than 10%
Enemies flashed per round 0.10−0.17 better than 10%
Rounds with a death 74%+2 pp better than 33%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 153 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
26 matches · 42% wins
On Mirage −28 ELO
36 matches · 58% wins
Between 18:00 and 24:00 +18 ELO, win rate 45%
On Mondays −29 ELO, win rate 35%

OP33 loses the most ELO in match 1 of the day: −75 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 2.58 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 76%
0.76 better than 71%
81.6 better than 66%
1.05 better than 69%
55% of 243 duels better than 77%
45% of 20 situations better than 71%
Dust 232
53% better than 62%
0.80 better than 86%
86.8 better than 85%
1.11 better than 85%
50% of 183 duels level
40% of 20 situations better than 60%
Nuke22
59% better than 65%
0.65 better than 13%
70.2 better than 9%
0.91 better than 18%
40% of 112 duels better than 7%
44% of 9 situations better than 65%
Anubis17
35% better than 9%
0.71 better than 46%
77.0 better than 39%
0.95 better than 33%
54% of 103 duels better than 69%
25% of 8 situations better than 21%
Ancient15
27% better than 3%
0.62 better than 8%
64.6 better than 1%
0.88 better than 14%
33% of 94 duels better than 1%
17% of 6 situations better than 9%
Cache13
54% -
0.65 -
69.6 -
0.91-
44% of 85 duels -
29% of 7 situations -
Inferno12
42% -
0.69 -
74.5 -
0.91-
49% of 75 duels -
25% of 12 situations -
Vertigo5
40% -
0.42 -
49.2 -
0.62-
33% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OP33 plays

Across 153 matches OP33 averages K/R 0.71, ADR 76.1 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%. That is better than 89% of players on level 7. Most room to improve: Headshot rate at 37%. That is better than only 8% of players on level 7. On average 15.6 kills per match, 37% of them headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 47 of 153 matches the rating was 1.10 or higher (31%), in 73 it was below 0.90. In 153 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 0.99. OP33 loses the most ELO in match 1 of the day (−75 ELO, win rate 42%). Things go best on Nuke (+117 ELO, win rate 59%). Last 30 days: 20 matches, win rate 55%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.