OOO

China
On FACEIT since 2018 344 matches tracked 224 matches in 30 days
ELO ▲ 245
3,443
30-day peak: 3,618
Rank EU ▲ 3,894 places
#1,758
China #67 in China
30 days · prev. #5,652 · best #950
Last updated:

How does OOO play?

Rating 1.14 K/R 0.80 ADR 86.1 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 344 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 5%
AWP share of kills 30%+18 pp · Ø 12% better than 93%
K/D 1.17+0.12 · Ø 1.05 better than 77%
Pistol kills per match 2.8
Knife kills 3 in 344 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 62%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 82x 4K, 5 aces in 344 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.0−1.9 · Ø 3.9 better than 4%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether OOO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 344 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOctNov

Best month: September 2026 with 0.99.

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −294 ELO
36 matches · 36% win rate
On Dust 2 −102 ELO
117 matches · 63% win rate
Between 12:00 and 18:00 −45 ELO, win rate 49%
On Mondays −107 ELO, win rate 42%

OOO loses the most ELO on Nuke: −294 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.55 · Dust 2

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
63% better than 79%
0.83 better than 79%
91.1 better than 86%
1.20 better than 84%
55% of 634 duels better than 63%
40% of 70 situations right on the average
Mirage68
49% better than 25%
0.76 right on the average
81.2 better than 46%
1.05 better than 45%
52% of 342 duels better than 47%
30% of 40 situations better than 23%
Ancient63
62% better than 73%
0.79 better than 67%
83.4 better than 56%
1.12 better than 70%
59% of 246 duels better than 83%
49% of 37 situations better than 75%
Nuke36
36% better than 5%
0.75 better than 43%
81.1 better than 43%
1.01 better than 29%
51% of 194 duels better than 38%
43% of 23 situations better than 62%
Inferno24
50% better than 16%
0.89 better than 81%
91.1 better than 73%
1.28 better than 81%
64% of 122 duels better than 84%
37% of 19 situations better than 40%
Cache20
50% better than 22%
0.78 better than 47%
82.3 better than 38%
1.13 better than 57%
44% of 99 duels better than 7%
50% of 10 situations better than 74%
Anubis16
38% better than 6%
0.83 better than 82%
89.6 better than 85%
1.17 better than 81%
52% of 86 duels right on the average
75% of 12 situations better than 98%

Compared with players on the same level who have at least 15 matches on the map.

How OOO plays

Across 344 matches OOO averages K/R 0.80, ADR 86.1 and a rating of 1.14. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 41% headshots. The strongest map is Dust 2 with a 63% win rate in 117 matches. In 173 of 344 matches the rating was 1.10 or higher (50%), in 96 it was below 0.90. In 344 matches with detailed stats: 82 4Ks and 5 aces. Best month by rating: September 2026 at 1.40. OOO loses the most ELO on Nuke (−294 ELO, win rate 36%). Things go best on Cache (+129 ELO, win rate 50%). Match no. 3 of the day goes best: 71% win rate, +50 ELO. Last 30 days: 224 matches, win rate 53%, net ELO +252.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.