ONR7

Cambodia
On FACEIT since 2014 409 matches tracked 124 matches in 30 days
Last updated:
Next update possible in 1h 39m

How does ONR7 play?

Rating 1.07 K/R 0.78 ADR 84.0 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 409 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (367 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 37%
AWP share of kills 17%+5 pp · Ø 12% better than 79%
K/D 1.07+0.03 · Ø 1.04 better than 54%
Pistol kills per match 3.0
Knife kills 9 in 409 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 79%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 73x 4K, 7 aces in 367 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 48%
Deaths per round 73%+2 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +6.6, Win rate +7 pp, ELO +201
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
43 matches · 49% win rate
On Anubis −4 ELO
100 matches · 45% win rate
On Thursdays −60 ELO, win rate 44%

ONR7 loses the most ELO on Dust 2: −56 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.92 · Cache
  2. Most kills in a match: 51 · Anubis
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis100
45% better than 22%
0.78 better than 64%
83.6 better than 60%
1.07 better than 56%
57% of 498 duels better than 74%
37% of 63 situations better than 47%
Inferno94
59% better than 63%
0.79 better than 54%
83.5 better than 44%
1.10 better than 48%
56% of 547 duels better than 59%
38% of 45 situations better than 44%
Nuke68
57% better than 54%
0.82 better than 69%
89.8 better than 77%
1.11 better than 60%
57% of 396 duels better than 72%
41% of 37 situations better than 54%
Cache59
54% -
0.83 -
88.7 -
1.18-
58% of 348 duels -
35% of 34 situations -
Dust 243
49% better than 34%
0.66 better than 12%
74.3 better than 16%
0.92 better than 11%
45% of 202 duels better than 15%
48% of 31 situations better than 74%
Mirage24
29% better than 1%
0.72 better than 35%
79.8 better than 40%
0.98 better than 27%
53% of 97 duels better than 57%
29% of 14 situations better than 24%
Ancient20
55% better than 57%
0.72 better than 34%
80.9 better than 44%
0.94 better than 16%
45% of 84 duels better than 15%
50% of 18 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How ONR7 plays

Across 409 matches ONR7 averages K/R 0.78, ADR 84.0 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Inferno with a 59% win rate in 94 matches. In 173 of 409 matches the rating was 1.10 or higher (42%), in 147 it was below 0.90. In 367 matches with detailed stats: 73 4Ks and 7 aces. Best month by rating: October 2026 at 1.17. ONR7 loses the most ELO on Dust 2 (−56 ELO, win rate 49%). Things go best on Inferno (+80 ELO, win rate 59%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +6.6, Win rate +7 pp, ELO +201. Got weaker: Headshots −2 pp. Last 30 days: 124 matches, win rate 53%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.