ONFIRE

Belarus
On FACEIT since 2017 249 matches tracked 92 matches in 30 days
ELO ▲ 150
2,119
30-day peak: 2,433
Rank NA ▼ 2,510 places
#5,680
Belarus #13 in Belarus
30 days · prev. #3,170 · best #2,379
Last updated:

How does ONFIRE play?

Rating 1.05 K/R 0.77 ADR 82.3 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 249 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 3.0
Zeus kills3 in 249 matches
Knife kills 28 in 249 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 35x 4K, 8 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ONFIRE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 233 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOctNov

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −288 ELO
121 matches · 43% win rate
On Mirage −232 ELO
87 matches · 54% win rate
Between 12:00 and 18:00 −111 ELO, win rate 44%

ONFIRE loses the most ELO from match 5 of the day: −288 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.96 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
54% better than 59%
0.79 better than 73%
83.4 better than 62%
1.10 better than 72%
59% of 476 duels better than 89%
33% of 36 situations better than 36%
Dust 256
54% better than 61%
0.75 better than 58%
79.7 better than 46%
1.02 right on the average
51% of 246 duels right on the average
45% of 22 situations better than 74%
Anubis39
44% better than 27%
0.75 better than 55%
82.1 better than 57%
1.01 better than 43%
51% of 208 duels right on the average
38% of 21 situations right on the average
Ancient26
46% better than 29%
0.77 better than 63%
83.7 better than 62%
1.07 better than 63%
50% of 107 duels better than 40%
40% of 20 situations better than 58%
Nuke20
60% better than 67%
0.72 better than 38%
79.3 better than 42%
0.97 better than 28%
49% of 85 duels better than 32%
50% of 10 situations better than 80%
Cache17
29% -
0.78 -
85.8 -
1.05-
55% of 64 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ONFIRE plays

Across 249 matches ONFIRE averages K/R 0.77, ADR 82.3 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 42% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 108 of 249 matches the rating was 1.10 or higher (43%), in 83 it was below 0.90. In 233 matches with detailed stats: 35 4Ks and 8 aces. ONFIRE loses the most ELO from match 5 of the day (−288 ELO, win rate 43%). Things go best on Nuke (+29 ELO, win rate 60%). Match no. 4 of the day goes best: 61% win rate, +5 ELO. Last 30 days: 92 matches, win rate 49%, net ELO −384.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.