ONBRAINE

Brazil
252 matches tracked 23 matches in 30 days
ELO ▲ 38
2,820
30-day peak: 2,820
Rank SA ▲ 17 places
#364
Brazil #260 in Brazil
30 days · prev. #381 · best #336
Last updated:

How does ONBRAINE play?

Rating 1.06 (from 232 matches) K/R 0.77 ADR 83.5 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 6%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 29%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.06+0.02 · Ø 1.04 better than 47%
Pistol kills per match 2.6
Knife kills 3 in 252 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 68%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 33x 4K, 5 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 28%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +298
= Stayed the same
Rating at 1.05, ADR at 82.5, Win rate at 56%
▼ Got worse
K/R −0.04, Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −47 ELO
27 matches · 48% win rate
On Dust 2 −45 ELO
23 matches · 35% win rate
On Thursdays +19 ELO, win rate 50%

ONBRAINE loses the most ELO in match 4 of the day: −47 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.37 · Ancient
  3. Most kills in a match: 37 · Cache
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient83
63% better than 80%
0.82 better than 78%
87.1 better than 72%
1.13 better than 74%
58% of 361 duels better than 80%
47% of 30 situations better than 73%
Anubis55
65% better than 83%
0.76 better than 54%
82.0 better than 52%
1.08 better than 58%
54% of 271 duels better than 60%
28% of 25 situations better than 23%
Cache35
51% better than 31%
0.76 better than 41%
83.8 better than 46%
1.02 better than 23%
52% of 170 duels better than 38%
25% of 16 situations better than 17%
Dust 223
35% better than 4%
0.67 better than 14%
77.9 better than 30%
0.89 better than 5%
57% of 99 duels better than 76%
11% of 9 situations better than 2%
Inferno21
62% better than 63%
0.72 better than 24%
84.1 better than 45%
0.99 better than 16%
50% of 103 duels better than 22%
46% of 13 situations better than 67%
Mirage17
47% better than 23%
0.77 better than 57%
84.0 better than 61%
1.04 better than 45%
51% of 82 duels better than 43%
29% of 7 situations better than 21%
Nuke17
53% better than 37%
0.75 better than 39%
77.6 better than 25%
1.09 right on the average
57% of 89 duels better than 70%
0% of 9 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How ONBRAINE plays

Across 252 matches ONBRAINE averages K/R 0.77 and ADR 83.5; the rating across the 232 rated matches is 1.06. Most room to improve: Clutch 1v1 won at 28%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 55 matches. In 99 of 232 matches the rating was 1.10 or higher (43%), in 83 it was below 0.90. In 189 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. ONBRAINE loses the most ELO in match 4 of the day (−47 ELO, win rate 48%). Things go best on Ancient (+375 ELO, win rate 63%). Improved over the last three months: ELO +298. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: Rating at 1.05, ADR at 82.5, Win rate at 56%. Last 30 days: 23 matches, win rate 57%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.