OL6A

Brazil
On FACEIT since 2019 444 matches tracked 130 matches in 30 days
ELO ▲ 32
3,620
30-day peak: 3,822
Rank SA ▼ 4 places
#12
Brazil #11 in Brazil
30 days · prev. #8 · best #3
Last updated:

How does OL6A play?

Rating 1.13 (from 394 matches) K/R 0.78 ADR 88.9 from 444 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 394 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (394 matches).

3,500+ ELO

Compared with 1,318 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 40%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 28%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 80%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 33%
AWP share of kills 4%−9 pp · Ø 13% better than 30%
K/D 1.16+0.03 · Ø 1.13 better than 52%
Pistol kills per match 3.0
Knife kills 10 in 444 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so just below the average (14.5%).

2K rounds 14.1%−0.4 pp · Ø 14.5% better than 35%
3K rounds 4.6%−0.2 pp · Ø 4.8% better than 43%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 80x 4K, 11 aces in 394 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.35).

Utility hit rate 39%+5 pp · Ø 34% better than 84%
Utility damage per round 7.3+3.3 · Ø 4.0 better than 97%
Enemies flashed per round 0.74+0.39 · Ø 0.35 better than 99%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ADR +4.2, ELO +319
= Stayed the same
K/R at 0.79, Rating at 1.13, Win rate at 56%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.77). Right on the average (0.79).

Patterns

From the last 444 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −196 ELO
33 matches · 45% win rate
On Mirage −78 ELO
45 matches · 40% win rate
On Thursdays −233 ELO, win rate 40%

OL6A loses the most ELO on Cache: −196 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 444 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2153
55% better than 39%
0.75 better than 28%
85.2 better than 46%
1.08 better than 31%
54% of 591 duels better than 44%
42% of 67 situations better than 54%
Ancient116
64% better than 71%
0.83 better than 67%
93.4 better than 84%
1.20 better than 76%
57% of 452 duels better than 65%
45% of 69 situations better than 65%
Mirage45
40% better than 2%
0.74 better than 20%
85.9 better than 48%
1.03 better than 18%
51% of 108 duels better than 24%
21% of 24 situations better than 5%
Nuke45
64% better than 79%
0.83 better than 77%
91.7 better than 85%
1.22 better than 86%
56% of 210 duels better than 72%
23% of 31 situations better than 22%
Anubis43
60% better than 60%
0.80 better than 55%
91.0 better than 80%
1.14 better than 57%
47% of 185 duels better than 14%
39% of 18 situations better than 49%
Cache33
45% -
0.78 -
89.8 -
1.11-
62% of 119 duels -
28% of 18 situations -
Inferno9
33% -
0.66 -
78.9 -
0.97-
36% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OL6A plays

Across 444 matches OL6A averages K/R 0.78 and ADR 88.9; the rating across the 394 rated matches is 1.13. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 3,500+ ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Ancient with a 64% win rate in 116 matches. In 202 of 394 matches the rating was 1.10 or higher (51%), in 90 it was below 0.90. In 394 matches with detailed stats: 80 4Ks and 11 aces. Best month by rating: October 2026 at 1.18. OL6A loses the most ELO on Cache (−196 ELO, win rate 45%). Things go best on Dust 2 (+287 ELO, win rate 55%). Improved over the last three months: ADR +4.2, ELO +319. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.13, Win rate at 56%. Last 30 days: 130 matches, win rate 56%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.