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OIjddf

Ukraine
On FACEIT since 2019 411 matches tracked 161 matches in 30 days
ELO ▲ 19
2,368
30-day peak: 2,757
Rank EU
#87,537
Ukraine #3,508 in Ukraine
Last updated:

How does OIjddf play?

Rating 1.08 K/R 0.79 ADR 83.1 from 411 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 411 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 63%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 2.9
Knife kills 10 in 411 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 71%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 81%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 69x 4K, 7 aces in 322 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 83.4, Headshots at 52%, Win rate at 50%
▼ Got worse
ELO −112

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 411 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −159 ELO
53 matches · 42% win rate
On Inferno −147 ELO
21 matches · 38% win rate
Between 6:00 and 12:00 −239 ELO, win rate 32%
On Thursdays −104 ELO, win rate 39%

OIjddf loses the most ELO in match 4 of the day: −159 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.43 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 411 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
49% better than 38%
0.81 better than 78%
84.8 better than 68%
1.11 better than 74%
52% of 780 duels better than 54%
39% of 74 situations better than 52%
Dust 2118
55% better than 62%
0.77 better than 66%
81.5 better than 54%
1.04 better than 52%
53% of 676 duels better than 60%
36% of 59 situations better than 45%
Ancient72
49% better than 38%
0.81 better than 77%
85.9 better than 69%
1.12 better than 76%
51% of 396 duels better than 46%
47% of 30 situations better than 72%
Anubis39
51% better than 44%
0.76 better than 59%
81.4 better than 53%
1.01 better than 38%
52% of 221 duels right on the average
18% of 17 situations better than 10%
Inferno21
38% better than 9%
0.74 better than 43%
76.4 better than 21%
1.07 better than 52%
50% of 101 duels better than 32%
43% of 7 situations better than 60%
Nuke9
22% -
0.80 -
83.1 -
1.04-
48% of 52 duels -
29% of 7 situations -
Cache6
50% -
0.85 -
81.6 -
1.18-
52% of 21 duels -
60% of 5 situations -
Vertigo4
50% -
0.72 -
71.2 -
1.04-
33% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OIjddf plays

Across 411 matches OIjddf averages K/R 0.79, ADR 83.1 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 55% win rate in 118 matches. In 183 of 411 matches the rating was 1.10 or higher (45%), in 139 it was below 0.90. In 322 matches with detailed stats: 69 4Ks and 7 aces. Best month by rating: November 2026 at 1.14. OIjddf loses the most ELO in match 4 of the day (−159 ELO, win rate 42%). Things go best on Dust 2 (+419 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, +22 ELO. Got weaker: ELO −112. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 83.4, Headshots at 52%, Win rate at 50%. Last 30 days: 161 matches, win rate 50%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.