OG-C1R10

Argentina
On FACEIT since 2016 211 matches tracked 66 matches in 30 days
ELO ▲ 316
3,451
30-day peak: 3,472
Rank SA ▲ 64 places
#40
Argentina #6 in Argentina
30 days · prev. #104 · best #30
Last updated:

How does OG-C1R10 play?

Rating 1.20 (from 164 matches) K/R 0.86 ADR 88.9 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 37% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 14%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.06).

Headshot rate 57%+5 pp · Ø 52% better than 74%
AWP share of kills 23%+11 pp · Ø 12% better than 85%
K/D 1.23+0.17 · Ø 1.06 better than 87%
Pistol kills per match 3.4
Knife kills 4 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 90%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 40x 4K, 7 aces in 157 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 13%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +368
= Stayed the same
K/R at 0.85, Rating at 1.20, ADR at 87.9
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.85 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −147 ELO
62 matches · 45% win rate
In match 3 of the day +86 ELO
38 matches · 50% win rate
On Wednesdays −108 ELO, win rate 41%

OG-C1R10 loses the most ELO on Mirage: −147 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.60 · Ancient
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
65% better than 84%
0.84 better than 82%
87.7 better than 76%
1.20 better than 83%
62% of 330 duels better than 90%
29% of 24 situations better than 23%
Mirage62
45% better than 14%
0.84 better than 83%
89.0 better than 81%
1.14 better than 74%
57% of 241 duels better than 76%
14% of 22 situations better than 2%
Cache22
82% better than 98%
0.90 better than 89%
91.5 better than 79%
1.24 better than 83%
58% of 95 duels better than 70%
67% of 9 situations better than 95%
Nuke19
58% better than 52%
0.93 better than 95%
92.6 better than 88%
1.26 better than 89%
70% of 97 duels better than 99%
38% of 8 situations right on the average
Anubis12
50% -
0.80 -
83.0 -
1.00-
38% of 24 duels -
100% of 1 situations -
Ancient10
50% -
0.88 -
83.8 -
1.26-
48% of 40 duels -
25% of 4 situations -
Inferno6
83% -
0.97 -
102.5 -
1.45-
53% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OG-C1R10 plays

Across 211 matches OG-C1R10 averages K/R 0.86 and ADR 88.9; the rating across the 164 rated matches is 1.20. Biggest strength: Opening duels won at 59%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Cache with a 82% win rate in 22 matches. In 103 of 164 matches the rating was 1.10 or higher (63%), in 33 it was below 0.90. In 157 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: September 2026 at 1.22. OG-C1R10 loses the most ELO on Mirage (−147 ELO, win rate 45%). Things go best on Dust 2 (+524 ELO, win rate 65%). From match no. 5 of the day on, things go best: 66% win rate, +150 ELO. Improved over the last three months: Win rate +3 pp, ELO +368. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 87.9. Last 30 days: 66 matches, win rate 62%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.