OG-C1R10
Name history of OG-C1R10
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does OG-C1R10 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).
Compared with 7,646 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (52%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.23 K/D and so clearly above the average (1.06).
Impact
StrengthExactly 2 kills in 16.0% of rounds and so well above the average (13.6%).
Utility and deaths
Weakness25% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.90. Last 3 months: 0.85 (at the start 0.88). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.22. Last 3 months unchanged at 1.20. Well above the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 93.6. Last 3 months: 87.9 (at the start 91.8). Clearly above the average (81.1).
Share of headshot kills
Best month: June 2026 with 64%. Last 3 months: 54% (at the start 62%). Slightly above the average (52%).
Matches won (win rate)
Best month: November 2026 with 63%. Last 3 months: 61% (at the start 58%). Well above the average (52%).
Best month: November 2026 with 3,472. Last 3 months: 3,451 (at the start 3,083).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 211 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
OG-C1R10 loses the most ELO on Mirage: −147 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Longest win streak: 11 wins in a row · Mirage
- Highest rating in a match: 2.60 · Ancient
- Most kills in a match: 48 · Mirage
Maps in detail
from the last 211 matchesCompared with players on the same level who have at least 15 matches on the map.
How OG-C1R10 plays
Across 211 matches OG-C1R10 averages K/R 0.86 and ADR 88.9; the rating across the 164 rated matches is 1.20. Biggest strength: Opening duels won at 59%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Cache with a 82% win rate in 22 matches. In 103 of 164 matches the rating was 1.10 or higher (63%), in 33 it was below 0.90. In 157 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: September 2026 at 1.22. OG-C1R10 loses the most ELO on Mirage (−147 ELO, win rate 45%). Things go best on Dust 2 (+524 ELO, win rate 65%). From match no. 5 of the day on, things go best: 66% win rate, +150 ELO. Improved over the last three months: Win rate +3 pp, ELO +368. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 87.9. Last 30 days: 66 matches, win rate 62%, net ELO +193.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.