OG-

Egypt
On FACEIT since 2017 429 matches tracked 163 matches in 30 days
ELO ▲ 306
2,734
30-day peak: 2,734
Rank NA ▲ 1,613 places
#761
Egypt #22 in Egypt
30 days · prev. #2,374 · best #761
Last updated:

How does OG- play?

Rating 0.95 (from 426 matches) K/R 0.68 ADR 77.3 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 429 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.3
Zeus kills1 in 429 matches
Knife kills 8 in 429 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 17%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 44x 4K, 3 aces in 383 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +350
= Stayed the same
K/R at 0.67, ADR at 76.5, Headshots at 44%, Win rate at 53%
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −151 ELO
50 matches · 46% win rate
In match 2 of the day −128 ELO
65 matches · 45% win rate
On Sundays −98 ELO, win rate 46%

OG- loses the most ELO on Inferno: −151 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.57 · Dust 2
  3. Most kills in a match: 37 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2173
51% better than 44%
0.67 better than 15%
77.0 better than 26%
0.93 better than 13%
49% of 895 duels better than 34%
37% of 65 situations better than 45%
Anubis123
59% better than 67%
0.69 better than 20%
76.6 better than 20%
0.95 better than 16%
51% of 556 duels better than 43%
27% of 71 situations better than 22%
Inferno50
46% better than 15%
0.68 better than 13%
81.2 better than 38%
0.96 better than 12%
49% of 237 duels better than 21%
45% of 31 situations better than 63%
Nuke41
51% better than 30%
0.71 better than 19%
76.0 better than 13%
0.99 better than 18%
58% of 176 duels better than 78%
27% of 11 situations better than 22%
Cache32
47% -
0.67 -
76.8 -
0.91-
52% of 161 duels -
47% of 15 situations -
Ancient7
43% -
0.65 -
71.8 -
0.87-
46% of 35 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OG- plays

Across 429 matches OG- averages K/R 0.68 and ADR 77.3; the rating across the 426 rated matches is 0.95. Most room to improve: Rating at 0.95, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 44% headshots. The strongest map is Anubis with a 59% win rate in 123 matches. In 126 of 429 matches the rating was 1.10 or higher (29%), in 205 it was below 0.90. In 383 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: July 2026 at 0.98. OG- loses the most ELO on Inferno (−151 ELO, win rate 46%). Things go best on Anubis (+271 ELO, win rate 59%). Match no. 1 of the day goes best: 61% win rate, +107 ELO. Improved over the last three months: ELO +350. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.67, ADR at 76.5, Headshots at 44%, Win rate at 53%. Last 30 days: 163 matches, win rate 54%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.