OG-
How does OG- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).
Compared with 2,702 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Weakness0.94 K/D and so clearly below the average (1.04).
Impact
Weakness2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.92 (at the start 0.98). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 82.2. Last 3 months: 76.5 (at the start 78.4). Slightly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 44% (at the start 45%). Well below the average (51%).
Matches won (win rate)
Best month: November 2026 with 57%. Last 3 months: 53% (at the start 51%). Slightly above the average (51%).
Best month: November 2026 with 2,734. Last 3 months: 2,734 (at the start 2,384).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 429 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
OG- loses the most ELO on Inferno: −151 ELO, 46% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Anubis
- Highest rating in a match: 2.57 · Dust 2
- Most kills in a match: 37 · Anubis
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 429 matchesCompared with players on the same level who have at least 15 matches on the map.
How OG- plays
Across 429 matches OG- averages K/R 0.68 and ADR 77.3; the rating across the 426 rated matches is 0.95. Most room to improve: Rating at 0.95, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 44% headshots. The strongest map is Anubis with a 59% win rate in 123 matches. In 126 of 429 matches the rating was 1.10 or higher (29%), in 205 it was below 0.90. In 383 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: July 2026 at 0.98. OG- loses the most ELO on Inferno (−151 ELO, win rate 46%). Things go best on Anubis (+271 ELO, win rate 59%). Match no. 1 of the day goes best: 61% win rate, +107 ELO. Improved over the last three months: ELO +350. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.67, ADR at 76.5, Headshots at 44%, Win rate at 53%. Last 30 days: 163 matches, win rate 54%, net ELO +102.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.