OCHKODAV2000

Russia
On FACEIT since 2021 208 matches tracked 32 matches in 30 days
Last updated:

How does OCHKODAV2000 play?

Rating 0.99 K/R 0.73 ADR 79.4 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.97−0.05 · Ø 1.02 better than 30%
Pistol kills per match 2.1
Knife kills 4 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 35%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 16x 4K, 5 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
Headshots at 53%, ELO at 2,049
▼ Got worse
K/R −0.06, Rating −0.10, ADR −4.7

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.73).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −124 ELO
62 matches · 45% win rate
On Ancient −44 ELO
38 matches · 50% win rate
Between 18:00 and 24:00 −51 ELO, win rate 40%
On Wednesdays −43 ELO, win rate 38%

OCHKODAV2000 loses the most ELO on Dust 2: −124 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.13 · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 30%
0.73 better than 47%
79.0 better than 43%
1.00 better than 42%
46% of 303 duels better than 24%
32% of 28 situations better than 32%
Dust 262
45% better than 26%
0.71 better than 36%
78.9 better than 41%
0.94 better than 20%
46% of 277 duels better than 25%
28% of 29 situations better than 23%
Ancient38
50% better than 41%
0.80 better than 77%
85.1 better than 70%
1.08 better than 67%
50% of 200 duels better than 42%
38% of 16 situations right on the average
Anubis16
69% better than 92%
0.65 better than 14%
71.9 better than 11%
0.88 better than 9%
34% of 62 duels better than 1%
43% of 7 situations better than 65%
Inferno11
73% -
0.68 -
75.0 -
0.94-
55% of 47 duels -
67% of 3 situations -
Cache9
56% -
0.82 -
84.3 -
1.12-
45% of 51 duels -
29% of 7 situations -
Nuke5
60% -
0.72 -
74.9 -
0.95-
54% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OCHKODAV2000 plays

Across 208 matches OCHKODAV2000 averages K/R 0.73, ADR 79.4 and a rating of 0.99. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 69 of 208 matches the rating was 1.10 or higher (33%), in 77 it was below 0.90. In 153 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: July 2026 at 1.07. OCHKODAV2000 loses the most ELO on Dust 2 (−124 ELO, win rate 45%). Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.06, Rating −0.10, ADR −4.7. Unchanged in recent months: Headshots at 53%, ELO at 2,049. Last 30 days: 32 matches, win rate 59%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.